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-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobColliderHitsToBooleans.cs28
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobColliderHitsToBooleans.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobColliderHitsToBooleans.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobColliderHitsToBooleans.cs
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+#if UNITY_2022_2_OR_NEWER
+using UnityEngine;
+using Unity.Burst;
+using Unity.Collections;
+using Unity.Jobs;
+
+namespace Pathfinding.Graphs.Grid.Jobs {
+ /// <summary>
+ /// Fills the output with true or false depending on if the collider hit was a hit.
+ ///
+ /// result[i] = false if hits[i] is a valid hit, otherwise true.
+ /// </summary>
+ [BurstCompile]
+ public struct JobColliderHitsToBooleans : IJob {
+ [ReadOnly]
+ public NativeArray<ColliderHit> hits;
+
+ [WriteOnly]
+ public NativeArray<bool> result;
+
+ public void Execute () {
+ for (int i = 0; i < hits.Length; i++) {
+ result[i] = hits[i].instanceID == 0;
+ }
+ }
+ }
+}
+#endif