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Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs31
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs
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--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs
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+using UnityEngine;
+using Unity.Burst;
+using Unity.Collections;
+using Unity.Jobs;
+
+namespace Pathfinding.Graphs.Grid.Jobs {
+ /// <summary>
+ /// Calculates if either of the two input hits actually hit something.
+ ///
+ /// result[i] = true if hit1[i] or hit2[i] is a valid hit.
+ ///
+ /// A valid hit will always have a non-zero normal.
+ /// </summary>
+ [BurstCompile]
+ public struct JobMergeRaycastCollisionHits : IJob {
+ [ReadOnly]
+ public NativeArray<RaycastHit> hit1;
+
+ [ReadOnly]
+ public NativeArray<RaycastHit> hit2;
+
+ [WriteOnly]
+ public NativeArray<bool> result;
+
+ public void Execute () {
+ for (int i = 0; i < hit1.Length; i++) {
+ result[i] = hit1[i].normal == Vector3.zero && hit2[i].normal == Vector3.zero;
+ }
+ }
+ }
+}