diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs new file mode 100644 index 0000000..61707dd --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobMergeRaycastCollisionHits.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using Unity.Burst; +using Unity.Collections; +using Unity.Jobs; + +namespace Pathfinding.Graphs.Grid.Jobs { + /// <summary> + /// Calculates if either of the two input hits actually hit something. + /// + /// result[i] = true if hit1[i] or hit2[i] is a valid hit. + /// + /// A valid hit will always have a non-zero normal. + /// </summary> + [BurstCompile] + public struct JobMergeRaycastCollisionHits : IJob { + [ReadOnly] + public NativeArray<RaycastHit> hit1; + + [ReadOnly] + public NativeArray<RaycastHit> hit2; + + [WriteOnly] + public NativeArray<bool> result; + + public void Execute () { + for (int i = 0; i < hit1.Length; i++) { + result[i] = hit1[i].normal == Vector3.zero && hit2[i].normal == Vector3.zero; + } + } + } +} |