diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs new file mode 100644 index 0000000..f4bff75 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +namespace Pathfinding.RVO { + /// <summary> + /// Square Obstacle for RVO Simulation. + /// + /// Deprecated: This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account. + /// </summary> + [AddComponentMenu("")] + [HelpURL("https://arongranberg.com/astar/documentation/stable/rvosquareobstacle.html")] + public class RVOSquareObstacle : RVOObstacle { + /// <summary>Height of the obstacle</summary> + public float height = 1; + + /// <summary>Size of the square</summary> + public Vector2 size = Vector3.one; + + /// <summary>Center of the square</summary> + public Vector2 center = Vector3.zero; + + protected override bool StaticObstacle { get { return false; } } + protected override bool ExecuteInEditor { get { return true; } } + protected override bool LocalCoordinates { get { return true; } } + protected override float Height { get { return height; } } + } +} |