diff options
Diffstat (limited to 'YesCommander/Assets/Scripts/Tools/TriggerSystem')
8 files changed, 232 insertions, 0 deletions
diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/Action.cs b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Action.cs new file mode 100644 index 0000000..ad304b1 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Action.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace YC +{ + + public abstract class Action + { + public abstract void Execute(params object[] args); + + public virtual void Init() { } + + } + +} diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/Action.cs.meta b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Action.cs.meta new file mode 100644 index 0000000..124d597 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Action.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce0de120c2520f84492089c52286f7cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalActiveTrigger.cs b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalActiveTrigger.cs new file mode 100644 index 0000000..4933660 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalActiveTrigger.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace YC +{ + + /// <summary> + /// 定期轮训条件的主动式触发器。不安全 + /// </summary> + public class GlobalActiveTrigger + { + + + + } + +} diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalActiveTrigger.cs.meta b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalActiveTrigger.cs.meta new file mode 100644 index 0000000..1fa37dc --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalActiveTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e06c17e867b36f4bb0b6796ed74b89b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalPassiveTrigger.cs b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalPassiveTrigger.cs new file mode 100644 index 0000000..2ef3063 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalPassiveTrigger.cs @@ -0,0 +1,110 @@ +using System.Collections.Generic; +using System.Diagnostics.Tracing; + +namespace YC +{ + + /// <summary> + /// 事件发生后检测条件的被动触发器 + /// </summary> + public class GlobalPassiveTrigger + { + public class ConditionBase + { + public virtual bool Evaluate(params object[] args) { return false; } + + public static ConditionBase Always = new ConditionAlways(); + public static ConditionBase AlwaysNot = new ConditionAlwaysNot(); + } + + public class ConditionAlways : ConditionBase + { + public override bool Evaluate(params object[] args) + { + return true; + } + } + + public class ConditionAlwaysNot : ConditionBase + { + public override bool Evaluate(params object[] args) + { + return false; + } + } + + public class ConditionAnd : ConditionBase + { + private ConditionBase m_Left; + private ConditionBase m_Right; + public ConditionAnd(ConditionBase left, ConditionBase right) + { + m_Left = left; + m_Right = right; + } + public override bool Evaluate(params object[] args) + { + return m_Left.Evaluate(args) && m_Right.Evaluate(args); + } + } + + public class ConditionOr : ConditionBase + { + private ConditionBase m_Left; + private ConditionBase m_Right; + public ConditionOr(ConditionBase left, ConditionBase right) + { + m_Left = left; + m_Right = right; + } + public override bool Evaluate(params object[] args) + { + return m_Left.Evaluate(args) || m_Right.Evaluate(args); + } + } + + public delegate void Action(params object[] args); + + // 触发事件 + private string m_Event; + // 触发条件 + private ConditionBase m_Condition; + // 触发操作 + private List<Action> m_Actions = new List<Action>(); + + public void SetEvent(string eventType) + { + if (m_Event != string.Empty || m_Event != null) + { + GlobalEventManager.Instance.UnRegister(m_Event, OnEvent); + } + m_Event = eventType; + GlobalEventManager.Instance.Register(eventType, OnEvent); + } + + public void AddAction(Action action) + { + m_Actions.Add(action); + } + + public void SetCondition(ConditionBase condition) + { + m_Condition = condition; + } + + public void OnEvent(params object[] args) + { + if (m_Condition == null) + return; + if (m_Condition.Evaluate()) + { + foreach (Action action in m_Actions) + { + action.Invoke(args); + } + } + } + + } + +} diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalPassiveTrigger.cs.meta b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalPassiveTrigger.cs.meta new file mode 100644 index 0000000..c5f1c19 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/GlobalPassiveTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c3ee81c4dceea3346b4c5e7b1d371e92 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/Trigger.cs b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Trigger.cs new file mode 100644 index 0000000..ab03971 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Trigger.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace YC +{ + + /// <summary> + /// 保存action并由OnActive()指定触发时机和条件 + /// </summary> + public abstract class Trigger + { + public delegate void TriggerHandler(params object[] args); + + public event TriggerHandler handler; + + //需要指定调用FireTrigger的时机 + public abstract void OnActive(); + + public virtual void OnDeactive() + { + } + + protected void FireTrigger(params object[] args) + { + handler?.Invoke(args); + } + + } + /* + public class OnPlayerHurt : Trigger + { + public override void OnActive() + { + UnitManager.Instance.player.AddObserver("Player.Hurt", OnPlayerHurtCallbak); + } + + private void OnPlayerHurtCallbak() + { + FireTrigger(); + } + } + */ +} diff --git a/YesCommander/Assets/Scripts/Tools/TriggerSystem/Trigger.cs.meta b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Trigger.cs.meta new file mode 100644 index 0000000..08630d3 --- /dev/null +++ b/YesCommander/Assets/Scripts/Tools/TriggerSystem/Trigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93ca5bd37a4caea40ad66ea9d41f8530 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |