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#if MODULE_ENTITIES
using Unity.Entities;
namespace Pathfinding.ECS {
/// <summary>
/// The movement plane source for an agent.
///
/// See: <see cref="MovementPlaneSource"/>
/// </summary>
[System.Serializable]
public struct AgentMovementPlaneSource : ISharedComponentData {
public MovementPlaneSource value;
}
}
#endif
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