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#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace Pathfinding.ECS {
using Pathfinding;
using Pathfinding.Util;
/// <summary>
/// Holds the final movement data for an entity.
/// This is the data that is used by the movement system to move the entity.
/// </summary>
public struct ResolvedMovement : IComponentData {
/// <summary>\copydocref{MovementControl.targetPoint}</summary>
public float3 targetPoint;
/// <summary>\copydocref{MovementControl.speed}</summary>
public float speed;
public float turningRadiusMultiplier;
/// <summary>\copydocref{MovementControl.targetRotation}</summary>
public float targetRotation;
/// <summary>\copydocref{MovementControl.targetRotationHint}</summary>
public float targetRotationHint;
/// <summary>\copydocref{MovementControl.targetRotationOffset}</summary>
public float targetRotationOffset;
/// <summary>\copydocref{MovementControl.rotationSpeed}</summary>
public float rotationSpeed;
}
}
#endif
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