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#pragma warning disable CS0282
#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Burst;
using Unity.Collections;
namespace Pathfinding.ECS {
using Pathfinding;
using Pathfinding.ECS.RVO;
/// <summary>Copies <see cref="MovementControl"/> to <see cref="ResolvedMovement"/> when no local avoidance is used</summary>
[BurstCompile]
[UpdateAfter(typeof(FollowerControlSystem))]
[UpdateAfter(typeof(RVOSystem))] // Has to execute after RVOSystem in case that system detects that some agents should not be simulated using the RVO system anymore.
[UpdateInGroup(typeof(AIMovementSystemGroup))]
[RequireMatchingQueriesForUpdate]
public partial struct FallbackResolveMovementSystem : ISystem {
EntityQuery entityQuery;
public void OnCreate (ref SystemState state) {
entityQuery = state.GetEntityQuery(new EntityQueryDesc {
All = new ComponentType[] {
ComponentType.ReadWrite<ResolvedMovement>(),
ComponentType.ReadOnly<MovementControl>(),
ComponentType.ReadOnly<SimulateMovement>()
},
Options = EntityQueryOptions.FilterWriteGroup
});
}
public void OnDestroy (ref SystemState state) { }
public void OnUpdate (ref SystemState systemState) {
new CopyJob {}.Schedule(entityQuery);
}
[BurstCompile]
public partial struct CopyJob : IJobEntity {
public void Execute (in MovementControl control, ref ResolvedMovement resolved) {
resolved.targetPoint = control.targetPoint;
resolved.speed = control.speed;
resolved.turningRadiusMultiplier = 1.0f;
resolved.targetRotation = control.targetRotation;
resolved.targetRotationHint = control.targetRotationHint;
resolved.targetRotationOffset = control.targetRotationOffset;
resolved.rotationSpeed = control.rotationSpeed;
}
}
}
}
#endif
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