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#if ASTAR_NO_ZIP
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Pathfinding.Serialization.Zip {
public enum ZipOption {
Always
}
public class ZipFile {
public System.Text.Encoding AlternateEncoding;
public ZipOption AlternateEncodingUsage = ZipOption.Always;
public int ParallelDeflateThreshold = 0;
Dictionary<string, ZipEntry> dict = new Dictionary<string, ZipEntry>();
public void AddEntry (string name, byte[] bytes) {
dict[name] = new ZipEntry(name, bytes);
}
public bool ContainsEntry (string name) {
return dict.ContainsKey(name);
}
public void Save (System.IO.Stream stream) {
var writer = new System.IO.BinaryWriter(stream);
writer.Write(dict.Count);
foreach (KeyValuePair<string, ZipEntry> pair in dict) {
writer.Write(pair.Key);
writer.Write(pair.Value.bytes.Length);
writer.Write(pair.Value.bytes);
}
}
public static ZipFile Read (System.IO.Stream stream) {
ZipFile file = new ZipFile();
var reader = new System.IO.BinaryReader(stream);
int count = reader.ReadInt32();
for (int i = 0; i < count; i++) {
var name = reader.ReadString();
var length = reader.ReadInt32();
var bytes = reader.ReadBytes(length);
file.dict[name] = new ZipEntry(name, bytes);
}
return file;
}
public ZipEntry this[string index] {
get {
ZipEntry v;
dict.TryGetValue(index, out v);
return v;
}
}
public void Dispose () {
}
}
public class ZipEntry {
internal string name;
internal byte[] bytes;
public ZipEntry (string name, byte[] bytes) {
this.name = name;
this.bytes = bytes;
}
public void Extract (System.IO.Stream stream) {
stream.Write(bytes, 0, bytes.Length);
}
}
}
#endif
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