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using UnityEditor;
using Pathfinding.RVO;
namespace Pathfinding {
[CustomEditor(typeof(RVOSquareObstacle))]
[CanEditMultipleObjects]
public class RVOSquareObstacleEditor : EditorBase {
protected override void Inspector () {
EditorGUILayout.HelpBox("This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account.", MessageType.Warning);
}
}
}
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