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using UnityEngine;
namespace Pathfinding.Examples {
/// <summary>Activates a GameObject when the cursor is over this object.</summary>
[HelpURL("https://arongranberg.com/astar/documentation/stable/highlightonhover.html")]
public class HighlightOnHover : VersionedMonoBehaviour {
public GameObject highlight;
void Start () {
highlight.SetActive(false);
}
public void OnMouseEnter () {
highlight.SetActive(true);
}
public void OnMouseExit () {
highlight.SetActive(false);
}
}
}
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