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path: root/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/HighlightOnHover.cs
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using UnityEngine;

namespace Pathfinding.Examples {
	/// <summary>Activates a GameObject when the cursor is over this object.</summary>
	[HelpURL("https://arongranberg.com/astar/documentation/stable/highlightonhover.html")]
	public class HighlightOnHover : VersionedMonoBehaviour {
		public GameObject highlight;

		void Start () {
			highlight.SetActive(false);
		}

		public void OnMouseEnter () {
			highlight.SetActive(true);
		}

		public void OnMouseExit () {
			highlight.SetActive(false);
		}
	}
}