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using UnityEngine;
using System.Collections;
namespace Pathfinding.Examples.RTS {
[HelpURL("https://arongranberg.com/astar/documentation/stable/rtsharvestableresource.html")]
public class RTSHarvestableResource : MonoBehaviour {
public float value;
public ResourceType resourceType;
public bool harvestable {
get {
return value > 0;
}
}
}
public enum ResourceType {
Crystal
}
}
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