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#if UNITY_2022_2_OR_NEWER
using UnityEngine;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace Pathfinding.Graphs.Grid.Jobs {
/// <summary>
/// Fills the output with true or false depending on if the collider hit was a hit.
///
/// result[i] = false if hits[i] is a valid hit, otherwise true.
/// </summary>
[BurstCompile]
public struct JobColliderHitsToBooleans : IJob {
[ReadOnly]
public NativeArray<ColliderHit> hits;
[WriteOnly]
public NativeArray<bool> result;
public void Execute () {
for (int i = 0; i < hits.Length; i++) {
result[i] = hits[i].instanceID == 0;
}
}
}
}
#endif
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