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using UnityEngine;
namespace Pathfinding.RVO {
/// <summary>
/// Square Obstacle for RVO Simulation.
///
/// Deprecated: This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account.
/// </summary>
[AddComponentMenu("")]
[HelpURL("https://arongranberg.com/astar/documentation/stable/rvosquareobstacle.html")]
public class RVOSquareObstacle : RVOObstacle {
/// <summary>Height of the obstacle</summary>
public float height = 1;
/// <summary>Size of the square</summary>
public Vector2 size = Vector3.one;
/// <summary>Center of the square</summary>
public Vector2 center = Vector3.zero;
protected override bool StaticObstacle { get { return false; } }
protected override bool ExecuteInEditor { get { return true; } }
protected override bool LocalCoordinates { get { return true; } }
protected override float Height { get { return height; } }
}
}
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