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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Switchable : MonoBehaviour
{
public virtual void OnSwitch(bool on)
{ }
}
public class Switch : MonoBehaviour
{
public Switchable target;
public Transform bar;
public Vector2 rotationRange;
private bool m_IsOn;
private void Start()
{
m_IsOn = false;
OnPressed();
}
private void Update()
{
if(Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit info;
if (Physics.Raycast(ray, out info))
{
if(info.collider.gameObject == gameObject)
{
m_IsOn = !m_IsOn;
OnPressed();
if (target != null)
{
target.OnSwitch(m_IsOn);
}
}
}
}
}
void OnPressed()
{
if(m_IsOn)
{
bar.localRotation = Quaternion.Euler(0, 0, rotationRange.x);
}
else
{
bar.localRotation = Quaternion.Euler(0, 0, rotationRange.y);
}
}
}
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