using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmoothMove : MonoBehaviour
{
public Vector3 from;
public Vector3 to;
public float speed;
float time;
private void Update()
{
time += Time.deltaTime * speed;
transform.position = Vector3.Lerp(from, to, Mathf.PingPong(time, 10) / 10.0f);
}
}