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authorchai <215380520@qq.com>2024-03-13 17:37:47 +0800
committerchai <215380520@qq.com>2024-03-13 17:37:47 +0800
commit54c872fa42b1ba0fdbcfe812b80bb8eb0cfe108f (patch)
tree5d7e1b1b33ef67f147f92a912e2ab371e83ec490 /AddForceToTarget.cs
parent134f1deb971b0514a26e04e23926f91983a5497f (diff)
*misc
Diffstat (limited to 'AddForceToTarget.cs')
-rw-r--r--AddForceToTarget.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/AddForceToTarget.cs b/AddForceToTarget.cs
deleted file mode 100644
index 9464c97..0000000
--- a/AddForceToTarget.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-
-public class AddForceToTarget : MonoBehaviour
-{
- public AnimationCurve forceByRangeCurve;
-
- public Rigidbody target;
-
- public float force;
-
- private Transform head;
-
- private void Start()
- {
- head = GetComponentInChildren<Head>().transform;
- }
-
- private void FixedUpdate()
- {
- float num = forceByRangeCurve.Evaluate(Vector3.Distance(head.position, target.position)) * force;
- if (num > 0f)
- {
- target.AddForce((head.position - target.position).normalized * num, ForceMode.Force);
- }
- }
-}