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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /AddForceToTarget.cs
+init
Diffstat (limited to 'AddForceToTarget.cs')
-rw-r--r--AddForceToTarget.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/AddForceToTarget.cs b/AddForceToTarget.cs
new file mode 100644
index 0000000..9464c97
--- /dev/null
+++ b/AddForceToTarget.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class AddForceToTarget : MonoBehaviour
+{
+ public AnimationCurve forceByRangeCurve;
+
+ public Rigidbody target;
+
+ public float force;
+
+ private Transform head;
+
+ private void Start()
+ {
+ head = GetComponentInChildren<Head>().transform;
+ }
+
+ private void FixedUpdate()
+ {
+ float num = forceByRangeCurve.Evaluate(Vector3.Distance(head.position, target.position)) * force;
+ if (num > 0f)
+ {
+ target.AddForce((head.position - target.position).normalized * num, ForceMode.Force);
+ }
+ }
+}