diff options
author | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
commit | 134f1deb971b0514a26e04e23926f91983a5497f (patch) | |
tree | d790681bb000c07abae9f557a7d0ef2442fac467 /Damagable.cs | |
parent | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (diff) |
* move
Diffstat (limited to 'Damagable.cs')
-rw-r--r-- | Damagable.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/Damagable.cs b/Damagable.cs deleted file mode 100644 index 667cd5e..0000000 --- a/Damagable.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; -using UnityEngine.Events; - -public class Damagable : MonoBehaviour -{ - public float multiplier = 1f; - - private PlayerDeath playerDeath; - - public UnityEvent outOfLiveEvent; - - public UnityEvent damageEvent; - - public float health = 100f; - - private float currentHealth; - - private bool dead; - - private Rigidbody rig; - - private void Start() - { - rig = GetComponent<Rigidbody>(); - currentHealth = health; - playerDeath = base.transform.root.GetComponent<PlayerDeath>(); - } - - private void Update() - { - } - - public void TakeDamage(Vector3 damage, Vector3 hitPoint) - { - damage *= multiplier; - if ((bool)playerDeath) - { - playerDeath.TakeDamage(damage, hitPoint, rig); - return; - } - damageEvent.Invoke(); - currentHealth -= damage.magnitude; - if (currentHealth < 0f && !dead) - { - dead = true; - outOfLiveEvent.Invoke(); - } - } - - public void RefillHP() - { - currentHealth = health; - } -} |