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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /GenericInputHandler.cs
+init
Diffstat (limited to 'GenericInputHandler.cs')
-rw-r--r--GenericInputHandler.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/GenericInputHandler.cs b/GenericInputHandler.cs
new file mode 100644
index 0000000..deeed7e
--- /dev/null
+++ b/GenericInputHandler.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+public class GenericInputHandler : MonoBehaviour
+{
+ public Vector3 inputDirection;
+
+ public bool normalized;
+
+ public bool space;
+
+ private void Start()
+ {
+ }
+
+ private void Update()
+ {
+ space = Input.GetKey(KeyCode.Space);
+ inputDirection = Vector3.zero;
+ if (Input.GetKey(KeyCode.W))
+ {
+ inputDirection += Vector3.forward;
+ }
+ if (Input.GetKey(KeyCode.S))
+ {
+ inputDirection += Vector3.back;
+ }
+ if (Input.GetKey(KeyCode.D))
+ {
+ inputDirection += Vector3.right;
+ }
+ if (Input.GetKey(KeyCode.A))
+ {
+ inputDirection += Vector3.left;
+ }
+ if (normalized)
+ {
+ inputDirection = inputDirection.normalized;
+ }
+ }
+}