diff options
author | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
commit | 134f1deb971b0514a26e04e23926f91983a5497f (patch) | |
tree | d790681bb000c07abae9f557a7d0ef2442fac467 /MovementDataHandler.cs | |
parent | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (diff) |
* move
Diffstat (limited to 'MovementDataHandler.cs')
-rw-r--r-- | MovementDataHandler.cs | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/MovementDataHandler.cs b/MovementDataHandler.cs deleted file mode 100644 index 18d43f5..0000000 --- a/MovementDataHandler.cs +++ /dev/null @@ -1,92 +0,0 @@ -using UnityEngine; - -public class MovementDataHandler : MonoBehaviour -{ - [HideInInspector] - public Vector3 groundedForward; - - [HideInInspector] - public Vector3 right; - - [HideInInspector] - public Vector3 left; - - [HideInInspector] - public Vector3 groundedBack; - - private Transform hip; - - private Transform torso; - - public Transform rotationTarget; - - [HideInInspector] - public float slopeStrenght; - - public float slopeVelocityStrenght; - - [HideInInspector] - public float sinceJump = 1f; - - [HideInInspector] - public Vector3 groundNormal; - - private InputHandler inputHandler; - - private Transform leftKnee; - - private Transform rightKnee; - - private void Start() - { - inputHandler = GetComponent<InputHandler>(); - hip = GetComponentInChildren<Hip>().transform; - torso = GetComponentInChildren<Torso>().transform; - if (!rotationTarget) - { - rotationTarget = GetComponentInChildren<RotationTarget>().transform; - } - KneeLeft componentInChildren = GetComponentInChildren<KneeLeft>(); - if ((bool)componentInChildren) - { - leftKnee = componentInChildren.transform; - } - KneeRight componentInChildren2 = GetComponentInChildren<KneeRight>(); - if ((bool)componentInChildren2) - { - rightKnee = componentInChildren2.transform; - } - } - - private void Update() - { - sinceJump += Time.deltaTime; - groundedForward = rotationTarget.forward; - groundedForward.y = slopeStrenght * 1f; - groundedForward = groundedForward.normalized; - groundedBack = -groundedForward; - right = rotationTarget.right; - left = -rotationTarget.right; - slopeStrenght = Mathf.Lerp(slopeStrenght, 0f, Time.deltaTime * 1f); - Debug.DrawLine(hip.position, hip.position + groundedForward * 10f); - } - - public void SetSlope(Vector3 normal) - { - groundNormal = normal; - slopeStrenght = Vector3.Cross(rotationTarget.right, normal).y; - Vector3 lhs = Vector3.Cross(Vector3.up, inputHandler.inputMovementDirection); - slopeVelocityStrenght = Vector3.Cross(lhs, normal).y; - } - - public float GetSmallestLegAngle() - { - float num = Vector3.Angle(leftKnee.forward, Vector3.down); - float num2 = Vector3.Angle(rightKnee.forward, Vector3.down); - if (num < num2) - { - return num; - } - return num2; - } -} |