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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /PickupHandler.cs
+init
Diffstat (limited to 'PickupHandler.cs')
-rw-r--r--PickupHandler.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/PickupHandler.cs b/PickupHandler.cs
new file mode 100644
index 0000000..8bf1615
--- /dev/null
+++ b/PickupHandler.cs
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+using UnityEngine;
+
+public class PickupHandler : MonoBehaviour
+{
+ public Pickup setWeapon;
+
+ public Pickup setWeapon2;
+
+ private WeaponHandler weaponHandler;
+
+ private Holding holding;
+
+ private float counter;
+
+ private void Start()
+ {
+ weaponHandler = GetComponent<WeaponHandler>();
+ holding = GetComponent<Holding>();
+ if ((bool)setWeapon)
+ {
+ PickUp(setWeapon);
+ }
+ if ((bool)setWeapon2)
+ {
+ PickUp2(setWeapon2);
+ }
+ }
+
+ private void Update()
+ {
+ counter += Time.deltaTime;
+ }
+
+ public void PickUp(Pickup objectToPickUp)
+ {
+ if (!(counter < 1f))
+ {
+ counter = 0f;
+ holding.Drop();
+ Weapon component = objectToPickUp.GetComponent<Weapon>();
+ Gun component2 = component.GetComponent<Gun>();
+ weaponHandler.SetGun(component2, mainHand: true);
+ bool hasOffHand = false;
+ if ((bool)setWeapon2)
+ {
+ hasOffHand = true;
+ }
+ HoldableObject component3 = component.GetComponent<HoldableObject>();
+ component3.holder = base.transform;
+ holding.StartHolding(component3, hasOffHand);
+ }
+ }
+
+ public void PickUp2(Pickup objectToPickUp)
+ {
+ Weapon component = objectToPickUp.GetComponent<Weapon>();
+ Gun component2 = component.GetComponent<Gun>();
+ weaponHandler.SetGun(component2, mainHand: false);
+ HoldableObject component3 = component.GetComponent<HoldableObject>();
+ component3.holder = base.transform;
+ holding.StartHolding(component3, hasOffHand: true);
+ }
+}