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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /RTPObjExporter.cs
+init
Diffstat (limited to 'RTPObjExporter.cs')
-rw-r--r--RTPObjExporter.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/RTPObjExporter.cs b/RTPObjExporter.cs
new file mode 100644
index 0000000..791de73
--- /dev/null
+++ b/RTPObjExporter.cs
@@ -0,0 +1,52 @@
+using System.IO;
+using System.Text;
+using UnityEngine;
+
+public class RTPObjExporter
+{
+ public static string MeshToString(MeshFilter mf)
+ {
+ Mesh sharedMesh = mf.sharedMesh;
+ Material[] sharedMaterials = mf.GetComponent<Renderer>().sharedMaterials;
+ StringBuilder stringBuilder = new StringBuilder();
+ stringBuilder.Append("g ").Append(mf.name).Append("\n");
+ Vector3[] vertices = sharedMesh.vertices;
+ for (int i = 0; i < vertices.Length; i++)
+ {
+ Vector3 vector = vertices[i];
+ stringBuilder.Append($"v {0f - vector.x} {vector.y} {vector.z}\n");
+ }
+ stringBuilder.Append("\n");
+ Vector3[] normals = sharedMesh.normals;
+ for (int j = 0; j < normals.Length; j++)
+ {
+ Vector3 vector2 = normals[j];
+ stringBuilder.Append($"vn {0f - vector2.x} {vector2.y} {vector2.z}\n");
+ }
+ stringBuilder.Append("\n");
+ Vector2[] uv = sharedMesh.uv;
+ for (int k = 0; k < uv.Length; k++)
+ {
+ Vector3 vector3 = uv[k];
+ stringBuilder.Append($"vt {vector3.x} {vector3.y}\n");
+ }
+ for (int l = 0; l < sharedMesh.subMeshCount; l++)
+ {
+ stringBuilder.Append("\n");
+ stringBuilder.Append("usemtl ").Append(sharedMaterials[l].name).Append("\n");
+ stringBuilder.Append("usemap ").Append(sharedMaterials[l].name).Append("\n");
+ int[] triangles = sharedMesh.GetTriangles(l);
+ for (int m = 0; m < triangles.Length; m += 3)
+ {
+ stringBuilder.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", triangles[m + 2] + 1, triangles[m + 1] + 1, triangles[m] + 1));
+ }
+ }
+ return stringBuilder.ToString();
+ }
+
+ public static void MeshToFile(MeshFilter mf, string filename)
+ {
+ using StreamWriter streamWriter = new StreamWriter(filename);
+ streamWriter.Write(MeshToString(mf));
+ }
+}