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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /RigidbodyHolder.cs
+init
Diffstat (limited to 'RigidbodyHolder.cs')
-rw-r--r--RigidbodyHolder.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/RigidbodyHolder.cs b/RigidbodyHolder.cs
new file mode 100644
index 0000000..796f77a
--- /dev/null
+++ b/RigidbodyHolder.cs
@@ -0,0 +1,44 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RigidbodyHolder : MonoBehaviour
+{
+ private Rigidbody[] allRigs;
+
+ private WeaponHandler weapons;
+
+ private void Start()
+ {
+ allRigs = GetComponentsInChildren<Rigidbody>();
+ weapons = GetComponent<WeaponHandler>();
+ }
+
+ private void Update()
+ {
+ }
+
+ public Rigidbody[] GetAllRigs()
+ {
+ if (!weapons.leftGun && !weapons.rightGun)
+ {
+ return allRigs;
+ }
+ List<Rigidbody> list = new List<Rigidbody>();
+ for (int i = 0; i < allRigs.Length; i++)
+ {
+ list.Add(allRigs[i]);
+ }
+ if ((bool)weapons)
+ {
+ if ((bool)weapons.leftGun)
+ {
+ list.Add(weapons.leftGun.rig);
+ }
+ if ((bool)weapons.rightGun)
+ {
+ list.Add(weapons.rightGun.rig);
+ }
+ }
+ return list.ToArray();
+ }
+}