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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /ScreenShakeByCollision.cs
+init
Diffstat (limited to 'ScreenShakeByCollision.cs')
-rw-r--r--ScreenShakeByCollision.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/ScreenShakeByCollision.cs b/ScreenShakeByCollision.cs
new file mode 100644
index 0000000..14cd1ca
--- /dev/null
+++ b/ScreenShakeByCollision.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+
+public class ScreenShakeByCollision : MonoBehaviour
+{
+ private WobbleShake shake;
+
+ private void Start()
+ {
+ shake = base.transform.root.GetComponentInChildren<WobbleShake>();
+ }
+
+ private void Update()
+ {
+ }
+
+ private void OnCollisionEnter(Collision collision)
+ {
+ Collide(collision);
+ shake.AddShakeWorld(collision.relativeVelocity * -0.08f, 0.9f);
+ }
+
+ private void OnCollisionStay(Collision collision)
+ {
+ Collide(collision);
+ shake.AddShakeWorld(collision.relativeVelocity * -0.01f, 0.9f);
+ }
+
+ private void Collide(Collision collision)
+ {
+ if (!(collision.transform.root == base.transform.root))
+ {
+ }
+ }
+}