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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /Slither.cs
+init
Diffstat (limited to 'Slither.cs')
-rw-r--r--Slither.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Slither.cs b/Slither.cs
new file mode 100644
index 0000000..bd176f4
--- /dev/null
+++ b/Slither.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class Slither : MonoBehaviour
+{
+ public float offset;
+
+ public float timeMultiplier = 1f;
+
+ public AnimationCurve slitherCurve;
+
+ public float forceMultiplier;
+
+ private GenericForceMovement movement;
+
+ private void Start()
+ {
+ movement = GetComponent<GenericForceMovement>();
+ timeMultiplier *= Random.Range(0.9f, 1.1f);
+ }
+
+ private void FixedUpdate()
+ {
+ Vector3 normalized = Vector3.Cross(movement.movementDirection, Vector3.up).normalized;
+ for (int i = 0; i < movement.rigs.Length; i++)
+ {
+ movement.rigs[i].rig.AddForce(normalized * forceMultiplier * slitherCurve.Evaluate((Time.time * timeMultiplier + offset * (float)i) % 1f) / ((float)i * 0.2f + 1f), ForceMode.Acceleration);
+ }
+ }
+}