summaryrefslogtreecommitdiff
path: root/SnakeAI.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /SnakeAI.cs
+init
Diffstat (limited to 'SnakeAI.cs')
-rw-r--r--SnakeAI.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/SnakeAI.cs b/SnakeAI.cs
new file mode 100644
index 0000000..0971888
--- /dev/null
+++ b/SnakeAI.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+public class SnakeAI : MonoBehaviour
+{
+ private GenericForceMovement movement;
+
+ public Transform target;
+
+ private Transform head;
+
+ private void Start()
+ {
+ movement = GetComponent<GenericForceMovement>();
+ head = GetComponentInChildren<Head>().transform;
+ target = Object.FindObjectOfType<Player>().transform.root.GetComponentInChildren<Hip>().transform;
+ GetComponent<AddForceToTarget>().target = target.GetComponent<Rigidbody>();
+ }
+
+ private void Update()
+ {
+ movement.movementDirection = (target.transform.position - head.position).normalized;
+ }
+}