diff options
author | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
commit | 134f1deb971b0514a26e04e23926f91983a5497f (patch) | |
tree | d790681bb000c07abae9f557a7d0ef2442fac467 /StayInPlace.cs | |
parent | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (diff) |
* move
Diffstat (limited to 'StayInPlace.cs')
-rw-r--r-- | StayInPlace.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/StayInPlace.cs b/StayInPlace.cs deleted file mode 100644 index d10ebba..0000000 --- a/StayInPlace.cs +++ /dev/null @@ -1,50 +0,0 @@ -using UnityEngine; - -public class StayInPlace : MonoBehaviour -{ - private InputHandler input; - - public Rigidbody rig; - - public float force; - - private Vector3 stopPosition; - - private bool isBroken; - - private PlayerDeath death; - - private Strength str; - - private float strength = 1f; - - private void Start() - { - str = GetComponent<Strength>(); - input = GetComponent<InputHandler>(); - death = GetComponent<PlayerDeath>(); - stopPosition = rig.position; - } - - private void FixedUpdate() - { - if (death.dead) - { - return; - } - strength = str.strength; - if (input.inputMovementDirection.magnitude > 0.1f) - { - stopPosition = rig.position + rig.velocity * 0.25f; - isBroken = false; - } - else if (!isBroken) - { - if (Vector3.Distance(stopPosition, rig.position) > 1f) - { - isBroken = true; - } - rig.AddForce((stopPosition - rig.position) * force * strength, ForceMode.Acceleration); - } - } -} |