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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /UnityEngine.PostProcessing/MotionBlurComponent.cs
+init
Diffstat (limited to 'UnityEngine.PostProcessing/MotionBlurComponent.cs')
-rw-r--r--UnityEngine.PostProcessing/MotionBlurComponent.cs421
1 files changed, 421 insertions, 0 deletions
diff --git a/UnityEngine.PostProcessing/MotionBlurComponent.cs b/UnityEngine.PostProcessing/MotionBlurComponent.cs
new file mode 100644
index 0000000..59199e1
--- /dev/null
+++ b/UnityEngine.PostProcessing/MotionBlurComponent.cs
@@ -0,0 +1,421 @@
+using UnityEngine.Rendering;
+
+namespace UnityEngine.PostProcessing;
+
+public sealed class MotionBlurComponent : PostProcessingComponentCommandBuffer<MotionBlurModel>
+{
+ private static class Uniforms
+ {
+ internal static readonly int _VelocityScale = Shader.PropertyToID("_VelocityScale");
+
+ internal static readonly int _MaxBlurRadius = Shader.PropertyToID("_MaxBlurRadius");
+
+ internal static readonly int _RcpMaxBlurRadius = Shader.PropertyToID("_RcpMaxBlurRadius");
+
+ internal static readonly int _VelocityTex = Shader.PropertyToID("_VelocityTex");
+
+ internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
+
+ internal static readonly int _Tile2RT = Shader.PropertyToID("_Tile2RT");
+
+ internal static readonly int _Tile4RT = Shader.PropertyToID("_Tile4RT");
+
+ internal static readonly int _Tile8RT = Shader.PropertyToID("_Tile8RT");
+
+ internal static readonly int _TileMaxOffs = Shader.PropertyToID("_TileMaxOffs");
+
+ internal static readonly int _TileMaxLoop = Shader.PropertyToID("_TileMaxLoop");
+
+ internal static readonly int _TileVRT = Shader.PropertyToID("_TileVRT");
+
+ internal static readonly int _NeighborMaxTex = Shader.PropertyToID("_NeighborMaxTex");
+
+ internal static readonly int _LoopCount = Shader.PropertyToID("_LoopCount");
+
+ internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
+
+ internal static readonly int _History1LumaTex = Shader.PropertyToID("_History1LumaTex");
+
+ internal static readonly int _History2LumaTex = Shader.PropertyToID("_History2LumaTex");
+
+ internal static readonly int _History3LumaTex = Shader.PropertyToID("_History3LumaTex");
+
+ internal static readonly int _History4LumaTex = Shader.PropertyToID("_History4LumaTex");
+
+ internal static readonly int _History1ChromaTex = Shader.PropertyToID("_History1ChromaTex");
+
+ internal static readonly int _History2ChromaTex = Shader.PropertyToID("_History2ChromaTex");
+
+ internal static readonly int _History3ChromaTex = Shader.PropertyToID("_History3ChromaTex");
+
+ internal static readonly int _History4ChromaTex = Shader.PropertyToID("_History4ChromaTex");
+
+ internal static readonly int _History1Weight = Shader.PropertyToID("_History1Weight");
+
+ internal static readonly int _History2Weight = Shader.PropertyToID("_History2Weight");
+
+ internal static readonly int _History3Weight = Shader.PropertyToID("_History3Weight");
+
+ internal static readonly int _History4Weight = Shader.PropertyToID("_History4Weight");
+ }
+
+ private enum Pass
+ {
+ VelocitySetup,
+ TileMax1,
+ TileMax2,
+ TileMaxV,
+ NeighborMax,
+ Reconstruction,
+ FrameCompression,
+ FrameBlendingChroma,
+ FrameBlendingRaw
+ }
+
+ public class ReconstructionFilter
+ {
+ private RenderTextureFormat m_VectorRTFormat = RenderTextureFormat.RGHalf;
+
+ private RenderTextureFormat m_PackedRTFormat = RenderTextureFormat.ARGB2101010;
+
+ public ReconstructionFilter()
+ {
+ CheckTextureFormatSupport();
+ }
+
+ private void CheckTextureFormatSupport()
+ {
+ if (!SystemInfo.SupportsRenderTextureFormat(m_PackedRTFormat))
+ {
+ m_PackedRTFormat = RenderTextureFormat.ARGB32;
+ }
+ }
+
+ public bool IsSupported()
+ {
+ return SystemInfo.supportsMotionVectors;
+ }
+
+ public void ProcessImage(PostProcessingContext context, CommandBuffer cb, ref MotionBlurModel.Settings settings, RenderTargetIdentifier source, RenderTargetIdentifier destination, Material material)
+ {
+ int num = (int)(5f * (float)context.height / 100f);
+ int num2 = ((num - 1) / 8 + 1) * 8;
+ float value = settings.shutterAngle / 360f;
+ cb.SetGlobalFloat(Uniforms._VelocityScale, value);
+ cb.SetGlobalFloat(Uniforms._MaxBlurRadius, num);
+ cb.SetGlobalFloat(Uniforms._RcpMaxBlurRadius, 1f / (float)num);
+ int velocityTex = Uniforms._VelocityTex;
+ cb.GetTemporaryRT(velocityTex, context.width, context.height, 0, FilterMode.Point, m_PackedRTFormat, RenderTextureReadWrite.Linear);
+ cb.Blit(null, velocityTex, material, 0);
+ int tile2RT = Uniforms._Tile2RT;
+ cb.GetTemporaryRT(tile2RT, context.width / 2, context.height / 2, 0, FilterMode.Point, m_VectorRTFormat, RenderTextureReadWrite.Linear);
+ cb.SetGlobalTexture(Uniforms._MainTex, velocityTex);
+ cb.Blit(velocityTex, tile2RT, material, 1);
+ int tile4RT = Uniforms._Tile4RT;
+ cb.GetTemporaryRT(tile4RT, context.width / 4, context.height / 4, 0, FilterMode.Point, m_VectorRTFormat, RenderTextureReadWrite.Linear);
+ cb.SetGlobalTexture(Uniforms._MainTex, tile2RT);
+ cb.Blit(tile2RT, tile4RT, material, 2);
+ cb.ReleaseTemporaryRT(tile2RT);
+ int tile8RT = Uniforms._Tile8RT;
+ cb.GetTemporaryRT(tile8RT, context.width / 8, context.height / 8, 0, FilterMode.Point, m_VectorRTFormat, RenderTextureReadWrite.Linear);
+ cb.SetGlobalTexture(Uniforms._MainTex, tile4RT);
+ cb.Blit(tile4RT, tile8RT, material, 2);
+ cb.ReleaseTemporaryRT(tile4RT);
+ Vector2 vector = Vector2.one * ((float)num2 / 8f - 1f) * -0.5f;
+ cb.SetGlobalVector(Uniforms._TileMaxOffs, vector);
+ cb.SetGlobalFloat(Uniforms._TileMaxLoop, (int)((float)num2 / 8f));
+ int tileVRT = Uniforms._TileVRT;
+ cb.GetTemporaryRT(tileVRT, context.width / num2, context.height / num2, 0, FilterMode.Point, m_VectorRTFormat, RenderTextureReadWrite.Linear);
+ cb.SetGlobalTexture(Uniforms._MainTex, tile8RT);
+ cb.Blit(tile8RT, tileVRT, material, 3);
+ cb.ReleaseTemporaryRT(tile8RT);
+ int neighborMaxTex = Uniforms._NeighborMaxTex;
+ int width = context.width / num2;
+ int height = context.height / num2;
+ cb.GetTemporaryRT(neighborMaxTex, width, height, 0, FilterMode.Point, m_VectorRTFormat, RenderTextureReadWrite.Linear);
+ cb.SetGlobalTexture(Uniforms._MainTex, tileVRT);
+ cb.Blit(tileVRT, neighborMaxTex, material, 4);
+ cb.ReleaseTemporaryRT(tileVRT);
+ cb.SetGlobalFloat(Uniforms._LoopCount, Mathf.Clamp(settings.sampleCount / 2, 1, 64));
+ cb.SetGlobalTexture(Uniforms._MainTex, source);
+ cb.Blit(source, destination, material, 5);
+ cb.ReleaseTemporaryRT(velocityTex);
+ cb.ReleaseTemporaryRT(neighborMaxTex);
+ }
+ }
+
+ public class FrameBlendingFilter
+ {
+ private struct Frame
+ {
+ public RenderTexture lumaTexture;
+
+ public RenderTexture chromaTexture;
+
+ private float m_Time;
+
+ private RenderTargetIdentifier[] m_MRT;
+
+ public float CalculateWeight(float strength, float currentTime)
+ {
+ if (Mathf.Approximately(m_Time, 0f))
+ {
+ return 0f;
+ }
+ float num = Mathf.Lerp(80f, 16f, strength);
+ return Mathf.Exp((m_Time - currentTime) * num);
+ }
+
+ public void Release()
+ {
+ if (lumaTexture != null)
+ {
+ RenderTexture.ReleaseTemporary(lumaTexture);
+ }
+ if (chromaTexture != null)
+ {
+ RenderTexture.ReleaseTemporary(chromaTexture);
+ }
+ lumaTexture = null;
+ chromaTexture = null;
+ }
+
+ public void MakeRecord(CommandBuffer cb, RenderTargetIdentifier source, int width, int height, Material material)
+ {
+ Release();
+ lumaTexture = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.R8, RenderTextureReadWrite.Linear);
+ chromaTexture = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.R8, RenderTextureReadWrite.Linear);
+ lumaTexture.filterMode = FilterMode.Point;
+ chromaTexture.filterMode = FilterMode.Point;
+ if (m_MRT == null)
+ {
+ m_MRT = new RenderTargetIdentifier[2];
+ }
+ ref RenderTargetIdentifier reference = ref m_MRT[0];
+ reference = lumaTexture;
+ ref RenderTargetIdentifier reference2 = ref m_MRT[1];
+ reference2 = chromaTexture;
+ cb.SetGlobalTexture(Uniforms._MainTex, source);
+ cb.SetRenderTarget(m_MRT, lumaTexture);
+ cb.DrawMesh(GraphicsUtils.quad, Matrix4x4.identity, material, 0, 6);
+ m_Time = Time.time;
+ }
+
+ public void MakeRecordRaw(CommandBuffer cb, RenderTargetIdentifier source, int width, int height, RenderTextureFormat format)
+ {
+ Release();
+ lumaTexture = RenderTexture.GetTemporary(width, height, 0, format);
+ lumaTexture.filterMode = FilterMode.Point;
+ cb.SetGlobalTexture(Uniforms._MainTex, source);
+ cb.Blit(source, lumaTexture);
+ m_Time = Time.time;
+ }
+ }
+
+ private bool m_UseCompression;
+
+ private RenderTextureFormat m_RawTextureFormat;
+
+ private Frame[] m_FrameList;
+
+ private int m_LastFrameCount;
+
+ public FrameBlendingFilter()
+ {
+ m_UseCompression = CheckSupportCompression();
+ m_RawTextureFormat = GetPreferredRenderTextureFormat();
+ m_FrameList = new Frame[4];
+ }
+
+ public void Dispose()
+ {
+ Frame[] frameList = m_FrameList;
+ foreach (Frame frame in frameList)
+ {
+ frame.Release();
+ }
+ }
+
+ public void PushFrame(CommandBuffer cb, RenderTargetIdentifier source, int width, int height, Material material)
+ {
+ int frameCount = Time.frameCount;
+ if (frameCount != m_LastFrameCount)
+ {
+ int num = frameCount % m_FrameList.Length;
+ if (m_UseCompression)
+ {
+ m_FrameList[num].MakeRecord(cb, source, width, height, material);
+ }
+ else
+ {
+ m_FrameList[num].MakeRecordRaw(cb, source, width, height, m_RawTextureFormat);
+ }
+ m_LastFrameCount = frameCount;
+ }
+ }
+
+ public void BlendFrames(CommandBuffer cb, float strength, RenderTargetIdentifier source, RenderTargetIdentifier destination, Material material)
+ {
+ float time = Time.time;
+ Frame frameRelative = GetFrameRelative(-1);
+ Frame frameRelative2 = GetFrameRelative(-2);
+ Frame frameRelative3 = GetFrameRelative(-3);
+ Frame frameRelative4 = GetFrameRelative(-4);
+ cb.SetGlobalTexture(Uniforms._History1LumaTex, frameRelative.lumaTexture);
+ cb.SetGlobalTexture(Uniforms._History2LumaTex, frameRelative2.lumaTexture);
+ cb.SetGlobalTexture(Uniforms._History3LumaTex, frameRelative3.lumaTexture);
+ cb.SetGlobalTexture(Uniforms._History4LumaTex, frameRelative4.lumaTexture);
+ cb.SetGlobalTexture(Uniforms._History1ChromaTex, frameRelative.chromaTexture);
+ cb.SetGlobalTexture(Uniforms._History2ChromaTex, frameRelative2.chromaTexture);
+ cb.SetGlobalTexture(Uniforms._History3ChromaTex, frameRelative3.chromaTexture);
+ cb.SetGlobalTexture(Uniforms._History4ChromaTex, frameRelative4.chromaTexture);
+ cb.SetGlobalFloat(Uniforms._History1Weight, frameRelative.CalculateWeight(strength, time));
+ cb.SetGlobalFloat(Uniforms._History2Weight, frameRelative2.CalculateWeight(strength, time));
+ cb.SetGlobalFloat(Uniforms._History3Weight, frameRelative3.CalculateWeight(strength, time));
+ cb.SetGlobalFloat(Uniforms._History4Weight, frameRelative4.CalculateWeight(strength, time));
+ cb.SetGlobalTexture(Uniforms._MainTex, source);
+ cb.Blit(source, destination, material, (!m_UseCompression) ? 8 : 7);
+ }
+
+ private static bool CheckSupportCompression()
+ {
+ return SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.R8) && SystemInfo.supportedRenderTargetCount > 1;
+ }
+
+ private static RenderTextureFormat GetPreferredRenderTextureFormat()
+ {
+ RenderTextureFormat[] array = new RenderTextureFormat[3]
+ {
+ RenderTextureFormat.RGB565,
+ RenderTextureFormat.ARGB1555,
+ RenderTextureFormat.ARGB4444
+ };
+ RenderTextureFormat[] array2 = array;
+ foreach (RenderTextureFormat renderTextureFormat in array2)
+ {
+ if (SystemInfo.SupportsRenderTextureFormat(renderTextureFormat))
+ {
+ return renderTextureFormat;
+ }
+ }
+ return RenderTextureFormat.Default;
+ }
+
+ private Frame GetFrameRelative(int offset)
+ {
+ int num = (Time.frameCount + m_FrameList.Length + offset) % m_FrameList.Length;
+ return m_FrameList[num];
+ }
+ }
+
+ private ReconstructionFilter m_ReconstructionFilter;
+
+ private FrameBlendingFilter m_FrameBlendingFilter;
+
+ private bool m_FirstFrame = true;
+
+ public ReconstructionFilter reconstructionFilter
+ {
+ get
+ {
+ if (m_ReconstructionFilter == null)
+ {
+ m_ReconstructionFilter = new ReconstructionFilter();
+ }
+ return m_ReconstructionFilter;
+ }
+ }
+
+ public FrameBlendingFilter frameBlendingFilter
+ {
+ get
+ {
+ if (m_FrameBlendingFilter == null)
+ {
+ m_FrameBlendingFilter = new FrameBlendingFilter();
+ }
+ return m_FrameBlendingFilter;
+ }
+ }
+
+ public override bool active
+ {
+ get
+ {
+ MotionBlurModel.Settings settings = base.model.settings;
+ return base.model.enabled && ((settings.shutterAngle > 0f && reconstructionFilter.IsSupported()) || settings.frameBlending > 0f) && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2 && !context.interrupted;
+ }
+ }
+
+ public override string GetName()
+ {
+ return "Motion Blur";
+ }
+
+ public void ResetHistory()
+ {
+ if (m_FrameBlendingFilter != null)
+ {
+ m_FrameBlendingFilter.Dispose();
+ }
+ m_FrameBlendingFilter = null;
+ }
+
+ public override DepthTextureMode GetCameraFlags()
+ {
+ return DepthTextureMode.Depth | DepthTextureMode.MotionVectors;
+ }
+
+ public override CameraEvent GetCameraEvent()
+ {
+ return CameraEvent.BeforeImageEffects;
+ }
+
+ public override void OnEnable()
+ {
+ m_FirstFrame = true;
+ }
+
+ public override void PopulateCommandBuffer(CommandBuffer cb)
+ {
+ if (m_FirstFrame)
+ {
+ m_FirstFrame = false;
+ return;
+ }
+ Material material = context.materialFactory.Get("Hidden/Post FX/Motion Blur");
+ Material mat = context.materialFactory.Get("Hidden/Post FX/Blit");
+ MotionBlurModel.Settings settings = base.model.settings;
+ RenderTextureFormat format = ((!context.isHdr) ? RenderTextureFormat.Default : RenderTextureFormat.DefaultHDR);
+ int tempRT = Uniforms._TempRT;
+ cb.GetTemporaryRT(tempRT, context.width, context.height, 0, FilterMode.Point, format);
+ if (settings.shutterAngle > 0f && settings.frameBlending > 0f)
+ {
+ reconstructionFilter.ProcessImage(context, cb, ref settings, BuiltinRenderTextureType.CameraTarget, tempRT, material);
+ frameBlendingFilter.BlendFrames(cb, settings.frameBlending, tempRT, BuiltinRenderTextureType.CameraTarget, material);
+ frameBlendingFilter.PushFrame(cb, tempRT, context.width, context.height, material);
+ }
+ else if (settings.shutterAngle > 0f)
+ {
+ cb.SetGlobalTexture(Uniforms._MainTex, BuiltinRenderTextureType.CameraTarget);
+ cb.Blit(BuiltinRenderTextureType.CameraTarget, tempRT, mat, 0);
+ reconstructionFilter.ProcessImage(context, cb, ref settings, tempRT, BuiltinRenderTextureType.CameraTarget, material);
+ }
+ else if (settings.frameBlending > 0f)
+ {
+ cb.SetGlobalTexture(Uniforms._MainTex, BuiltinRenderTextureType.CameraTarget);
+ cb.Blit(BuiltinRenderTextureType.CameraTarget, tempRT, mat, 0);
+ frameBlendingFilter.BlendFrames(cb, settings.frameBlending, tempRT, BuiltinRenderTextureType.CameraTarget, material);
+ frameBlendingFilter.PushFrame(cb, tempRT, context.width, context.height, material);
+ }
+ cb.ReleaseTemporaryRT(tempRT);
+ }
+
+ public override void OnDisable()
+ {
+ if (m_FrameBlendingFilter != null)
+ {
+ m_FrameBlendingFilter.Dispose();
+ }
+ }
+}