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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /UnityEngine.PostProcessing/RenderTextureFactory.cs
+init
Diffstat (limited to 'UnityEngine.PostProcessing/RenderTextureFactory.cs')
-rw-r--r--UnityEngine.PostProcessing/RenderTextureFactory.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/UnityEngine.PostProcessing/RenderTextureFactory.cs b/UnityEngine.PostProcessing/RenderTextureFactory.cs
new file mode 100644
index 0000000..51d9f15
--- /dev/null
+++ b/UnityEngine.PostProcessing/RenderTextureFactory.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+
+namespace UnityEngine.PostProcessing;
+
+public sealed class RenderTextureFactory : IDisposable
+{
+ private HashSet<RenderTexture> m_TemporaryRTs;
+
+ public RenderTextureFactory()
+ {
+ m_TemporaryRTs = new HashSet<RenderTexture>();
+ }
+
+ public RenderTexture Get(RenderTexture baseRenderTexture)
+ {
+ return Get(baseRenderTexture.width, baseRenderTexture.height, baseRenderTexture.depth, baseRenderTexture.format, (!baseRenderTexture.sRGB) ? RenderTextureReadWrite.Linear : RenderTextureReadWrite.sRGB, baseRenderTexture.filterMode, baseRenderTexture.wrapMode);
+ }
+
+ public RenderTexture Get(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, RenderTextureReadWrite rw = RenderTextureReadWrite.Default, FilterMode filterMode = FilterMode.Bilinear, TextureWrapMode wrapMode = TextureWrapMode.Clamp, string name = "FactoryTempTexture")
+ {
+ RenderTexture temporary = RenderTexture.GetTemporary(width, height, depthBuffer, format, rw);
+ temporary.filterMode = filterMode;
+ temporary.wrapMode = wrapMode;
+ temporary.name = name;
+ m_TemporaryRTs.Add(temporary);
+ return temporary;
+ }
+
+ public void Release(RenderTexture rt)
+ {
+ if (!(rt == null))
+ {
+ if (!m_TemporaryRTs.Contains(rt))
+ {
+ throw new ArgumentException($"Attempting to remove a RenderTexture that was not allocated: {rt}");
+ }
+ m_TemporaryRTs.Remove(rt);
+ RenderTexture.ReleaseTemporary(rt);
+ }
+ }
+
+ public void ReleaseAll()
+ {
+ HashSet<RenderTexture>.Enumerator enumerator = m_TemporaryRTs.GetEnumerator();
+ while (enumerator.MoveNext())
+ {
+ RenderTexture.ReleaseTemporary(enumerator.Current);
+ }
+ m_TemporaryRTs.Clear();
+ }
+
+ public void Dispose()
+ {
+ ReleaseAll();
+ }
+}