diff options
author | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
commit | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch) | |
tree | b38119d2acf0a982cb67e381f146924b9bfc3b3f /WobbleShake.cs |
+init
Diffstat (limited to 'WobbleShake.cs')
-rw-r--r-- | WobbleShake.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/WobbleShake.cs b/WobbleShake.cs new file mode 100644 index 0000000..4da2d38 --- /dev/null +++ b/WobbleShake.cs @@ -0,0 +1,50 @@ +using UnityEngine; + +public class WobbleShake : MonoBehaviour +{ + public Vector3 velocity = Vector3.zero; + + public float friction = 0.9f; + + public float movementMultiplier = 10f; + + private Camera mainCam; + + private void Start() + { + mainCam = base.transform.root.GetComponentInChildren<Camera>(); + } + + private void FixedUpdate() + { + Vector3 forward = Vector3.forward; + Vector3 vector = Vector3.Cross(base.transform.forward, forward).normalized * Vector3.Angle(base.transform.forward, forward); + forward = Vector3.up; + Vector3 vector2 = Vector3.Cross(base.transform.up, forward).normalized * Vector3.Angle(base.transform.up, forward); + velocity += (vector + vector2) * movementMultiplier; + velocity *= friction; + base.transform.Rotate(velocity, Space.World); + friction = Mathf.Lerp(friction, 0.7f, Time.fixedDeltaTime * 1f); + } + + public void AddShake(Vector3 shake, float newFriction) + { + Vector3 vector = new Vector3(0f - shake.y, shake.x, shake.z); + if (Mathf.Abs(newFriction - 0.7f) > Mathf.Abs(friction - 0.7f)) + { + friction = newFriction; + } + velocity += vector; + } + + public void AddShakeWorld(Vector3 shake, float newFriction) + { + if ((bool)mainCam) + { + shake = mainCam.transform.TransformDirection(shake); + Vector3 vector = new Vector3(0f - Mathf.Abs(shake.z + shake.y), 0f - shake.x, 0f); + friction = newFriction; + velocity += vector; + } + } +} |