diff options
author | chai <215380520@qq.com> | 2024-03-14 11:43:40 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-14 11:43:40 +0800 |
commit | cc55520a19043a7b4870858e962fa3e20c46bc39 (patch) | |
tree | b437f788e506a48ec16a215c6965b8170f15d5f6 /WobbleShake.cs | |
parent | 54c872fa42b1ba0fdbcfe812b80bb8eb0cfe108f (diff) |
*misc
Diffstat (limited to 'WobbleShake.cs')
-rw-r--r-- | WobbleShake.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/WobbleShake.cs b/WobbleShake.cs deleted file mode 100644 index 4da2d38..0000000 --- a/WobbleShake.cs +++ /dev/null @@ -1,50 +0,0 @@ -using UnityEngine; - -public class WobbleShake : MonoBehaviour -{ - public Vector3 velocity = Vector3.zero; - - public float friction = 0.9f; - - public float movementMultiplier = 10f; - - private Camera mainCam; - - private void Start() - { - mainCam = base.transform.root.GetComponentInChildren<Camera>(); - } - - private void FixedUpdate() - { - Vector3 forward = Vector3.forward; - Vector3 vector = Vector3.Cross(base.transform.forward, forward).normalized * Vector3.Angle(base.transform.forward, forward); - forward = Vector3.up; - Vector3 vector2 = Vector3.Cross(base.transform.up, forward).normalized * Vector3.Angle(base.transform.up, forward); - velocity += (vector + vector2) * movementMultiplier; - velocity *= friction; - base.transform.Rotate(velocity, Space.World); - friction = Mathf.Lerp(friction, 0.7f, Time.fixedDeltaTime * 1f); - } - - public void AddShake(Vector3 shake, float newFriction) - { - Vector3 vector = new Vector3(0f - shake.y, shake.x, shake.z); - if (Mathf.Abs(newFriction - 0.7f) > Mathf.Abs(friction - 0.7f)) - { - friction = newFriction; - } - velocity += vector; - } - - public void AddShakeWorld(Vector3 shake, float newFriction) - { - if ((bool)mainCam) - { - shake = mainCam.transform.TransformDirection(shake); - Vector3 vector = new Vector3(0f - Mathf.Abs(shake.z + shake.y), 0f - shake.x, 0f); - friction = newFriction; - velocity += vector; - } - } -} |