summaryrefslogtreecommitdiff
path: root/_ActiveRagdoll/Handlers/PickupHandler.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-03-16 12:39:34 +0800
committerchai <215380520@qq.com>2024-03-16 12:39:34 +0800
commit793c4eae324d394f19a8bac66a803bf03a67ae9d (patch)
tree629b5d87bdf0fd004b1950e42e2427bc884f1059 /_ActiveRagdoll/Handlers/PickupHandler.cs
parent3f53966a0fdc96f1e32d7d5f930c5cac6d4dfb29 (diff)
*misc
Diffstat (limited to '_ActiveRagdoll/Handlers/PickupHandler.cs')
-rw-r--r--_ActiveRagdoll/Handlers/PickupHandler.cs64
1 files changed, 64 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Handlers/PickupHandler.cs b/_ActiveRagdoll/Handlers/PickupHandler.cs
new file mode 100644
index 0000000..6a3a249
--- /dev/null
+++ b/_ActiveRagdoll/Handlers/PickupHandler.cs
@@ -0,0 +1,64 @@
+using UnityEngine;
+
+//Player PickupHandler ¼ñÎäÆ÷
+public class PickupHandler : MonoBehaviour
+{
+ public Pickup setWeapon;
+
+ public Pickup setWeapon2;
+
+ private WeaponHandler weaponHandler;
+
+ private Holding holding; // holding¶¯×÷
+
+ private float counter;
+
+ private void Start()
+ {
+ weaponHandler = GetComponent<WeaponHandler>();
+ holding = GetComponent<Holding>();
+ if ((bool)setWeapon)
+ {
+ PickUp(setWeapon);
+ }
+ if ((bool)setWeapon2)
+ {
+ PickUp2(setWeapon2);
+ }
+ }
+
+ private void Update()
+ {
+ counter += Time.deltaTime;
+ }
+
+ public void PickUp(Pickup objectToPickUp)
+ {
+ if (!(counter < 1f))
+ {
+ counter = 0f;
+ holding.Drop();
+ Weapon component = objectToPickUp.GetComponent<Weapon>();
+ Gun component2 = component.GetComponent<Gun>();
+ weaponHandler.SetGun(component2, mainHand: true);
+ bool hasOffHand = false;
+ if ((bool)setWeapon2)
+ {
+ hasOffHand = true;
+ }
+ HoldableObject component3 = component.GetComponent<HoldableObject>();
+ component3.holder = base.transform;
+ holding.StartHolding(component3, hasOffHand);
+ }
+ }
+
+ public void PickUp2(Pickup objectToPickUp)
+ {
+ Weapon component = objectToPickUp.GetComponent<Weapon>();
+ Gun component2 = component.GetComponent<Gun>();
+ weaponHandler.SetGun(component2, mainHand: false);
+ HoldableObject component3 = component.GetComponent<HoldableObject>();
+ component3.holder = base.transform;
+ holding.StartHolding(component3, hasOffHand: true);
+ }
+}