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authorchai <215380520@qq.com>2024-03-16 12:39:34 +0800
committerchai <215380520@qq.com>2024-03-16 12:39:34 +0800
commit793c4eae324d394f19a8bac66a803bf03a67ae9d (patch)
tree629b5d87bdf0fd004b1950e42e2427bc884f1059 /_ActiveRagdoll/InputHandler.cs
parent3f53966a0fdc96f1e32d7d5f930c5cac6d4dfb29 (diff)
*misc
Diffstat (limited to '_ActiveRagdoll/InputHandler.cs')
-rw-r--r--_ActiveRagdoll/InputHandler.cs120
1 files changed, 0 insertions, 120 deletions
diff --git a/_ActiveRagdoll/InputHandler.cs b/_ActiveRagdoll/InputHandler.cs
deleted file mode 100644
index 27adc82..0000000
--- a/_ActiveRagdoll/InputHandler.cs
+++ /dev/null
@@ -1,120 +0,0 @@
-using UnityEngine;
-
-public class InputHandler : MonoBehaviour
-{
- public Vector3 inputMovementDirection;
-
- public Vector3 lastInputDirection;
-
- public bool isSpringting;
-
- private WeaponHandler wepaonHandler;
-
- private MovementDataHandler movementData;
-
- private WeaponHandler weaponHandler;
-
- private CameraMovement cameraMovement;
-
- private PlayerDeath death;
-
- private HasControl hasControl;
-
- private MovementHandler movement;
-
- public bool allowStrafe = true;
-
- private void Start()
- {
- death = GetComponent<PlayerDeath>();
- movement = GetComponent<MovementHandler>();
- wepaonHandler = GetComponent<WeaponHandler>();
- hasControl = GetComponent<HasControl>();
- movementData = GetComponent<MovementDataHandler>();
- weaponHandler = GetComponent<WeaponHandler>();
- cameraMovement = GetComponentInChildren<CameraMovement>();
- }
-
- private void Update()
- {
- if ((bool)death && death.dead)
- {
- return;
- }
- if (!hasControl || hasControl.hasControl)
- {
- isSpringting = false;
- inputMovementDirection = Vector3.zero;
- if (Input.GetKey(KeyCode.W))
- {
- inputMovementDirection += movementData.groundedForward;
- }
- if (Input.GetKey(KeyCode.S))
- {
- inputMovementDirection += movementData.groundedBack;
- }
- if (Input.GetKey(KeyCode.D) && allowStrafe)
- {
- inputMovementDirection += movementData.right;
- }
- if (Input.GetKey(KeyCode.A) && allowStrafe)
- {
- inputMovementDirection += movementData.left;
- }
- if (Input.GetKey(KeyCode.LeftShift) && (!cameraMovement || !cameraMovement.ADS))
- {
- isSpringting = true;
- }
- inputMovementDirection = inputMovementDirection.normalized;
- if ((bool)movement && Input.GetKeyDown(KeyCode.Space))
- {
- movement.Jump();
- }
- if ((bool)weaponHandler)
- {
- if (weaponHandler.isDualWeilding)
- {
- if (Input.GetKey(KeyCode.Mouse1))
- {
- weaponHandler.HoldAttack(shootWithRightGun: true, ADS: false);
- }
- if (Input.GetKeyDown(KeyCode.Mouse1))
- {
- weaponHandler.PressAttack(shootWithRightGun: true, ADS: false);
- }
- if (Input.GetKey(KeyCode.Mouse0))
- {
- weaponHandler.HoldAttack(shootWithRightGun: false, ADS: false);
- }
- if (Input.GetKeyDown(KeyCode.Mouse0))
- {
- weaponHandler.PressAttack(shootWithRightGun: false, ADS: false);
- }
- }
- else
- {
- if (Input.GetKey(KeyCode.Mouse1))
- {
- cameraMovement.ADS = true;
- }
- else
- {
- cameraMovement.ADS = false;
- }
- if (Input.GetKey(KeyCode.Mouse0))
- {
- weaponHandler.HoldAttack(shootWithRightGun: true, cameraMovement.ADS);
- }
- if (Input.GetKeyDown(KeyCode.Mouse0))
- {
- weaponHandler.PressAttack(shootWithRightGun: true, cameraMovement.ADS);
- }
- }
- }
- }
- if (inputMovementDirection != Vector3.zero)
- {
- lastInputDirection = inputMovementDirection;
- }
- }
-}