diff options
author | chai <215380520@qq.com> | 2024-03-16 12:39:34 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-16 12:39:34 +0800 |
commit | 793c4eae324d394f19a8bac66a803bf03a67ae9d (patch) | |
tree | 629b5d87bdf0fd004b1950e42e2427bc884f1059 /_ActiveRagdoll/Player | |
parent | 3f53966a0fdc96f1e32d7d5f930c5cac6d4dfb29 (diff) |
*misc
Diffstat (limited to '_ActiveRagdoll/Player')
-rw-r--r-- | _ActiveRagdoll/Player/AnimationHandler.cs | 15 | ||||
-rw-r--r-- | _ActiveRagdoll/Player/MovementDataHandler.cs | 92 | ||||
-rw-r--r-- | _ActiveRagdoll/Player/MovementHandler.cs | 86 | ||||
-rw-r--r-- | _ActiveRagdoll/Player/PickupHandler.cs | 64 |
4 files changed, 0 insertions, 257 deletions
diff --git a/_ActiveRagdoll/Player/AnimationHandler.cs b/_ActiveRagdoll/Player/AnimationHandler.cs deleted file mode 100644 index 382b3a5..0000000 --- a/_ActiveRagdoll/Player/AnimationHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -using UnityEngine; - -//Player AnimationHandler 记录当前动作状态编号 -public class AnimationHandler : MonoBehaviour -{ - public int animationState; - - private void Start() - { - } - - private void Update() - { - } -} diff --git a/_ActiveRagdoll/Player/MovementDataHandler.cs b/_ActiveRagdoll/Player/MovementDataHandler.cs deleted file mode 100644 index 18d43f5..0000000 --- a/_ActiveRagdoll/Player/MovementDataHandler.cs +++ /dev/null @@ -1,92 +0,0 @@ -using UnityEngine; - -public class MovementDataHandler : MonoBehaviour -{ - [HideInInspector] - public Vector3 groundedForward; - - [HideInInspector] - public Vector3 right; - - [HideInInspector] - public Vector3 left; - - [HideInInspector] - public Vector3 groundedBack; - - private Transform hip; - - private Transform torso; - - public Transform rotationTarget; - - [HideInInspector] - public float slopeStrenght; - - public float slopeVelocityStrenght; - - [HideInInspector] - public float sinceJump = 1f; - - [HideInInspector] - public Vector3 groundNormal; - - private InputHandler inputHandler; - - private Transform leftKnee; - - private Transform rightKnee; - - private void Start() - { - inputHandler = GetComponent<InputHandler>(); - hip = GetComponentInChildren<Hip>().transform; - torso = GetComponentInChildren<Torso>().transform; - if (!rotationTarget) - { - rotationTarget = GetComponentInChildren<RotationTarget>().transform; - } - KneeLeft componentInChildren = GetComponentInChildren<KneeLeft>(); - if ((bool)componentInChildren) - { - leftKnee = componentInChildren.transform; - } - KneeRight componentInChildren2 = GetComponentInChildren<KneeRight>(); - if ((bool)componentInChildren2) - { - rightKnee = componentInChildren2.transform; - } - } - - private void Update() - { - sinceJump += Time.deltaTime; - groundedForward = rotationTarget.forward; - groundedForward.y = slopeStrenght * 1f; - groundedForward = groundedForward.normalized; - groundedBack = -groundedForward; - right = rotationTarget.right; - left = -rotationTarget.right; - slopeStrenght = Mathf.Lerp(slopeStrenght, 0f, Time.deltaTime * 1f); - Debug.DrawLine(hip.position, hip.position + groundedForward * 10f); - } - - public void SetSlope(Vector3 normal) - { - groundNormal = normal; - slopeStrenght = Vector3.Cross(rotationTarget.right, normal).y; - Vector3 lhs = Vector3.Cross(Vector3.up, inputHandler.inputMovementDirection); - slopeVelocityStrenght = Vector3.Cross(lhs, normal).y; - } - - public float GetSmallestLegAngle() - { - float num = Vector3.Angle(leftKnee.forward, Vector3.down); - float num2 = Vector3.Angle(rightKnee.forward, Vector3.down); - if (num < num2) - { - return num; - } - return num2; - } -} diff --git a/_ActiveRagdoll/Player/MovementHandler.cs b/_ActiveRagdoll/Player/MovementHandler.cs deleted file mode 100644 index 4579efc..0000000 --- a/_ActiveRagdoll/Player/MovementHandler.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System.Collections; -using UnityEngine; - -//Player MovementHandler 控制移动、跳跃 -public class MovementHandler : MonoBehaviour -{ - private InputHandler inputHandler; - - public float friction = 0.9f; - - public Vector3 movementVector; - - public float[] animationForceAmounts; - - private AnimationHandler animationHandler; - - private RigidbodyHolder allRigs; - - public AnimationCurve jumpCurve; - - public float jumpForce; - - private StandingDataHandler standingData; - - private MovementDataHandler data; - - private PlayerDeath death; - - [HideInInspector] - public float multiplier = 1f; - - private WobbleShake wobbleShake; - - private void Start() - { - wobbleShake = GetComponentInChildren<WobbleShake>(); - death = GetComponent<PlayerDeath>(); - standingData = GetComponent<StandingDataHandler>(); - inputHandler = GetComponent<InputHandler>(); - animationHandler = GetComponent<AnimationHandler>(); - allRigs = GetComponent<RigidbodyHolder>(); - data = GetComponent<MovementDataHandler>(); - } - - private void FixedUpdate() - { - if (!death.dead) - { - data.sinceJump += Time.fixedDeltaTime; - movementVector += inputHandler.inputMovementDirection * animationForceAmounts[animationHandler.animationState]; - movementVector *= friction; - for (int i = 0; i < allRigs.GetAllRigs().Length; i++) - { - allRigs.GetAllRigs()[i].AddForce(movementVector * multiplier, ForceMode.Acceleration); - } - } - } - - public void Jump() - { - if (!(data.sinceJump < 0.5f) && !(standingData.sinceGrounded > 0.3f)) - { - data.sinceJump = 0f; - StartCoroutine(AddJumpForce()); - wobbleShake.AddShake(Vector3.up * 2f, 0.8f); - } - } - - private IEnumerator AddJumpForce() - { - float counter = 0f; - for (int i = 0; i < allRigs.GetAllRigs().Length; i++) - { - allRigs.GetAllRigs()[i].velocity = new Vector3(allRigs.GetAllRigs()[i].velocity.x, 0f, allRigs.GetAllRigs()[i].velocity.z); - } - while (counter < jumpCurve.keys[jumpCurve.length - 1].time && !death.dead) - { - counter += Time.deltaTime; - for (int j = 0; j < allRigs.GetAllRigs().Length; j++) - { - allRigs.GetAllRigs()[j].AddForce(Vector3.up * multiplier * jumpForce * jumpCurve.Evaluate(counter) * Time.deltaTime, ForceMode.Acceleration); - } - yield return null; - } - } -} diff --git a/_ActiveRagdoll/Player/PickupHandler.cs b/_ActiveRagdoll/Player/PickupHandler.cs deleted file mode 100644 index 6a3a249..0000000 --- a/_ActiveRagdoll/Player/PickupHandler.cs +++ /dev/null @@ -1,64 +0,0 @@ -using UnityEngine; - -//Player PickupHandler 捡武器 -public class PickupHandler : MonoBehaviour -{ - public Pickup setWeapon; - - public Pickup setWeapon2; - - private WeaponHandler weaponHandler; - - private Holding holding; // holding动作 - - private float counter; - - private void Start() - { - weaponHandler = GetComponent<WeaponHandler>(); - holding = GetComponent<Holding>(); - if ((bool)setWeapon) - { - PickUp(setWeapon); - } - if ((bool)setWeapon2) - { - PickUp2(setWeapon2); - } - } - - private void Update() - { - counter += Time.deltaTime; - } - - public void PickUp(Pickup objectToPickUp) - { - if (!(counter < 1f)) - { - counter = 0f; - holding.Drop(); - Weapon component = objectToPickUp.GetComponent<Weapon>(); - Gun component2 = component.GetComponent<Gun>(); - weaponHandler.SetGun(component2, mainHand: true); - bool hasOffHand = false; - if ((bool)setWeapon2) - { - hasOffHand = true; - } - HoldableObject component3 = component.GetComponent<HoldableObject>(); - component3.holder = base.transform; - holding.StartHolding(component3, hasOffHand); - } - } - - public void PickUp2(Pickup objectToPickUp) - { - Weapon component = objectToPickUp.GetComponent<Weapon>(); - Gun component2 = component.GetComponent<Gun>(); - weaponHandler.SetGun(component2, mainHand: false); - HoldableObject component3 = component.GetComponent<HoldableObject>(); - component3.holder = base.transform; - holding.StartHolding(component3, hasOffHand: true); - } -} |