diff options
author | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
commit | 134f1deb971b0514a26e04e23926f91983a5497f (patch) | |
tree | d790681bb000c07abae9f557a7d0ef2442fac467 /_ActiveRagdoll/WeaponHandler.cs | |
parent | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (diff) |
* move
Diffstat (limited to '_ActiveRagdoll/WeaponHandler.cs')
-rw-r--r-- | _ActiveRagdoll/WeaponHandler.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/_ActiveRagdoll/WeaponHandler.cs b/_ActiveRagdoll/WeaponHandler.cs new file mode 100644 index 0000000..7b3d80f --- /dev/null +++ b/_ActiveRagdoll/WeaponHandler.cs @@ -0,0 +1,75 @@ +using UnityEngine; + +public class WeaponHandler : MonoBehaviour +{ + [HideInInspector] + public Gun leftGun; + + [HideInInspector] + public Gun rightGun; + + [HideInInspector] + public Transform gunADS; + + [HideInInspector] + public float ADSFOV; + + public bool isDualWeilding; + + private void Start() + { + } + + private void Update() + { + } + + public void SetWeapon(Weapon w, bool mainHand) + { + } + + public void SetGun(Gun g, bool mainHand) + { + if (mainHand) + { + rightGun = g; + gunADS = g.GetComponentInChildren<ADS>().transform; + ADSFOV = g.ADSFOV; + } + else + { + leftGun = g; + } + if ((bool)leftGun && (bool)rightGun) + { + isDualWeilding = true; + } + } + + public void HoldAttack(bool shootWithRightGun, bool ADS) + { + if (shootWithRightGun) + { + if (rightGun.auto) + { + rightGun.Shoot(base.transform.root, ADS); + } + } + else if (leftGun.auto) + { + leftGun.Shoot(base.transform.root, ADS); + } + } + + public void PressAttack(bool shootWithRightGun, bool ADS) + { + if (shootWithRightGun) + { + rightGun.Shoot(base.transform.root, ADS); + } + else + { + leftGun.Shoot(base.transform.root, ADS); + } + } +} |