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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /_appControlerShaderOnTriplanarMesh.cs
+init
Diffstat (limited to '_appControlerShaderOnTriplanarMesh.cs')
-rw-r--r--_appControlerShaderOnTriplanarMesh.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/_appControlerShaderOnTriplanarMesh.cs b/_appControlerShaderOnTriplanarMesh.cs
new file mode 100644
index 0000000..27292cb
--- /dev/null
+++ b/_appControlerShaderOnTriplanarMesh.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+public class _appControlerShaderOnTriplanarMesh : MonoBehaviour
+{
+ public bool shadows;
+
+ public bool forward_path = true;
+
+ private bool panel_enabled;
+
+ public float model_dir;
+
+ private void Awake()
+ {
+ panel_enabled = true;
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.P))
+ {
+ panel_enabled = !panel_enabled;
+ }
+ }
+
+ private void OnGUI()
+ {
+ GUILayout.Space(10f);
+ GUILayout.BeginVertical("box");
+ GUILayout.Label(string.Empty + FPSmeter.fps);
+ if (panel_enabled)
+ {
+ shadows = GUILayout.Toggle(shadows, "disable Unity's shadows");
+ Light component = GameObject.Find("Directional light").GetComponent<Light>();
+ component.shadows = ((!shadows) ? LightShadows.Soft : LightShadows.None);
+ forward_path = GUILayout.Toggle(forward_path, "forward rendering");
+ Camera component2 = GameObject.Find("Main Camera").GetComponent<Camera>();
+ component2.renderingPath = (forward_path ? RenderingPath.Forward : RenderingPath.DeferredShading);
+ GUILayout.Label(" Drag model/env to rotate");
+ GUILayout.Label(" Wheel - zoom camera");
+ }
+ GUILayout.Label(" P - toggle panel");
+ GUILayout.EndVertical();
+ }
+}