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-rw-r--r--AddForceByCollision.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/AddForceByCollision.cs b/AddForceByCollision.cs
new file mode 100644
index 0000000..8392efa
--- /dev/null
+++ b/AddForceByCollision.cs
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+using UnityEngine;
+
+public class AddForceByCollision : MonoBehaviour
+{
+ public Rigidbody rig;
+
+ public float amout;
+
+ private void Start()
+ {
+ }
+
+ private void Update()
+ {
+ }
+
+ private void OnCollisionEnter(Collision collision)
+ {
+ Collide(collision);
+ }
+
+ private void OnCollisionStay(Collision collision)
+ {
+ Collide(collision);
+ }
+
+ private void Collide(Collision collision)
+ {
+ if (collision.gameObject.layer == 9)
+ {
+ rig.AddForce(collision.contacts[0].normal * collision.impactForceSum.magnitude * amout, ForceMode.Acceleration);
+ }
+ }
+}