diff options
Diffstat (limited to 'CameraMovement.cs')
-rw-r--r-- | CameraMovement.cs | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/CameraMovement.cs b/CameraMovement.cs new file mode 100644 index 0000000..a94012a --- /dev/null +++ b/CameraMovement.cs @@ -0,0 +1,136 @@ +using UnityEngine; + +public class CameraMovement : MonoBehaviour +{ + public Camera camera; + + public Transform positionTarget; + + public Transform headPosition; + + public Transform rotationTarget; + + public Transform bobberTarget; + + private StandingDataHandler standingData; + + private float fallingValue; + + private float fallingEffectValue; + + private float minBobble = 0.02f; + + public bool ADS; + + public DamageEffects effects; + + private WeaponHandler weaponHandler; + + private Rigidbody hip; + + private HasControl hasControl; + + private HeadCollisionHandler headCollisionHandler; + + private MovementDataHandler movementData; + + private Rigidbody torso; + + private PlayerDeath death; + + private Strength str; + + private Vector3 cameraCurrentRelativeADSPosition = Vector3.zero; + + private Vector3 movementADSVelocity = Vector3.zero; + + private Vector3 ADSMovementPosition = Vector3.zero; + + private void Start() + { + torso = base.transform.root.GetComponentInChildren<Torso>().GetComponent<Rigidbody>(); + headCollisionHandler = base.transform.root.GetComponentInChildren<HeadCollisionHandler>(); + standingData = base.transform.GetComponentInParent<StandingDataHandler>(); + movementData = base.transform.GetComponentInParent<MovementDataHandler>(); + weaponHandler = base.transform.GetComponentInParent<WeaponHandler>(); + camera = GetComponentInChildren<Camera>(); + hip = base.transform.root.GetComponentInChildren<Hip>().GetComponent<Rigidbody>(); + hasControl = base.transform.root.GetComponent<HasControl>(); + death = base.transform.root.GetComponent<PlayerDeath>(); + str = base.transform.root.GetComponent<Strength>(); + effects = base.transform.root.GetComponent<DamageEffects>(); + } + + private void LateUpdate() + { + if (hasControl.hasControl) + { + headCollisionHandler.collisionValue = 0f; + if (standingData.sinceLanded > 1f) + { + fallingValue = Mathf.Clamp(standingData.sinceGrounded - 0.5f, 0f, 10f) * 0.5f; + } + if (standingData.sinceGrounded > 0.5f || standingData.sinceLanded < 0.5f) + { + fallingEffectValue = Mathf.Lerp(fallingEffectValue, fallingValue, Time.smoothDeltaTime * 15f); + } + else + { + fallingEffectValue = Mathf.Lerp(fallingEffectValue, minBobble, Time.smoothDeltaTime * 3f); + } + float physicsValue = GetPhysicsValue(); + Vector3 vector = Vector3.Lerp(positionTarget.position, bobberTarget.position, Mathf.Clamp(physicsValue + headCollisionHandler.collisionValue, 0f, 1f)); + Vector3 position = vector; + position.y = base.transform.position.y; + base.transform.position = position; + base.transform.position = vector; + base.transform.rotation = Quaternion.Lerp(rotationTarget.rotation, bobberTarget.rotation, Mathf.Clamp(physicsValue + Mathf.Clamp(headCollisionHandler.collisionValue, 0f, 0.4f), 0f, 1f)); + SetCameraPosition(); + } + } + + private void SetCameraPosition() + { + if (ADS && (bool)weaponHandler.gunADS) + { + cameraCurrentRelativeADSPosition = Vector3.Lerp(cameraCurrentRelativeADSPosition, Vector3.zero, Time.deltaTime * 20f); + camera.transform.position = weaponHandler.gunADS.TransformPoint(cameraCurrentRelativeADSPosition) + ADSMovementPosition; + camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, weaponHandler.ADSFOV, Time.deltaTime * 20f); + return; + } + if ((bool)weaponHandler && (bool)weaponHandler.gunADS) + { + cameraCurrentRelativeADSPosition = weaponHandler.gunADS.InverseTransformPoint(camera.transform.position); + } + camera.transform.localPosition = Vector3.Lerp(camera.transform.localPosition, Vector3.zero, Time.deltaTime * 20f); + camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, 90f, Time.deltaTime * 20f); + } + + private void FixedUpdate() + { + if (hasControl.hasControl && (bool)weaponHandler && (bool)weaponHandler.rightGun) + { + movementADSVelocity += (weaponHandler.rightGun.rig.velocity - hip.velocity) * 0.01f; + movementADSVelocity += -ADSMovementPosition * 3f; + movementADSVelocity *= 0.8f; + } + } + + private void Update() + { + if (hasControl.hasControl) + { + ADSMovementPosition += movementADSVelocity * Time.deltaTime; + } + } + + private float GetPhysicsValue() + { + float result = fallingEffectValue * 0.3f + (1f - str.strength) + effects.damageValue; + if (death.dead) + { + result = 1f; + } + return result; + } +} |