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-rw-r--r--CameraMovement.cs136
1 files changed, 0 insertions, 136 deletions
diff --git a/CameraMovement.cs b/CameraMovement.cs
deleted file mode 100644
index a94012a..0000000
--- a/CameraMovement.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using UnityEngine;
-
-public class CameraMovement : MonoBehaviour
-{
- public Camera camera;
-
- public Transform positionTarget;
-
- public Transform headPosition;
-
- public Transform rotationTarget;
-
- public Transform bobberTarget;
-
- private StandingDataHandler standingData;
-
- private float fallingValue;
-
- private float fallingEffectValue;
-
- private float minBobble = 0.02f;
-
- public bool ADS;
-
- public DamageEffects effects;
-
- private WeaponHandler weaponHandler;
-
- private Rigidbody hip;
-
- private HasControl hasControl;
-
- private HeadCollisionHandler headCollisionHandler;
-
- private MovementDataHandler movementData;
-
- private Rigidbody torso;
-
- private PlayerDeath death;
-
- private Strength str;
-
- private Vector3 cameraCurrentRelativeADSPosition = Vector3.zero;
-
- private Vector3 movementADSVelocity = Vector3.zero;
-
- private Vector3 ADSMovementPosition = Vector3.zero;
-
- private void Start()
- {
- torso = base.transform.root.GetComponentInChildren<Torso>().GetComponent<Rigidbody>();
- headCollisionHandler = base.transform.root.GetComponentInChildren<HeadCollisionHandler>();
- standingData = base.transform.GetComponentInParent<StandingDataHandler>();
- movementData = base.transform.GetComponentInParent<MovementDataHandler>();
- weaponHandler = base.transform.GetComponentInParent<WeaponHandler>();
- camera = GetComponentInChildren<Camera>();
- hip = base.transform.root.GetComponentInChildren<Hip>().GetComponent<Rigidbody>();
- hasControl = base.transform.root.GetComponent<HasControl>();
- death = base.transform.root.GetComponent<PlayerDeath>();
- str = base.transform.root.GetComponent<Strength>();
- effects = base.transform.root.GetComponent<DamageEffects>();
- }
-
- private void LateUpdate()
- {
- if (hasControl.hasControl)
- {
- headCollisionHandler.collisionValue = 0f;
- if (standingData.sinceLanded > 1f)
- {
- fallingValue = Mathf.Clamp(standingData.sinceGrounded - 0.5f, 0f, 10f) * 0.5f;
- }
- if (standingData.sinceGrounded > 0.5f || standingData.sinceLanded < 0.5f)
- {
- fallingEffectValue = Mathf.Lerp(fallingEffectValue, fallingValue, Time.smoothDeltaTime * 15f);
- }
- else
- {
- fallingEffectValue = Mathf.Lerp(fallingEffectValue, minBobble, Time.smoothDeltaTime * 3f);
- }
- float physicsValue = GetPhysicsValue();
- Vector3 vector = Vector3.Lerp(positionTarget.position, bobberTarget.position, Mathf.Clamp(physicsValue + headCollisionHandler.collisionValue, 0f, 1f));
- Vector3 position = vector;
- position.y = base.transform.position.y;
- base.transform.position = position;
- base.transform.position = vector;
- base.transform.rotation = Quaternion.Lerp(rotationTarget.rotation, bobberTarget.rotation, Mathf.Clamp(physicsValue + Mathf.Clamp(headCollisionHandler.collisionValue, 0f, 0.4f), 0f, 1f));
- SetCameraPosition();
- }
- }
-
- private void SetCameraPosition()
- {
- if (ADS && (bool)weaponHandler.gunADS)
- {
- cameraCurrentRelativeADSPosition = Vector3.Lerp(cameraCurrentRelativeADSPosition, Vector3.zero, Time.deltaTime * 20f);
- camera.transform.position = weaponHandler.gunADS.TransformPoint(cameraCurrentRelativeADSPosition) + ADSMovementPosition;
- camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, weaponHandler.ADSFOV, Time.deltaTime * 20f);
- return;
- }
- if ((bool)weaponHandler && (bool)weaponHandler.gunADS)
- {
- cameraCurrentRelativeADSPosition = weaponHandler.gunADS.InverseTransformPoint(camera.transform.position);
- }
- camera.transform.localPosition = Vector3.Lerp(camera.transform.localPosition, Vector3.zero, Time.deltaTime * 20f);
- camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, 90f, Time.deltaTime * 20f);
- }
-
- private void FixedUpdate()
- {
- if (hasControl.hasControl && (bool)weaponHandler && (bool)weaponHandler.rightGun)
- {
- movementADSVelocity += (weaponHandler.rightGun.rig.velocity - hip.velocity) * 0.01f;
- movementADSVelocity += -ADSMovementPosition * 3f;
- movementADSVelocity *= 0.8f;
- }
- }
-
- private void Update()
- {
- if (hasControl.hasControl)
- {
- ADSMovementPosition += movementADSVelocity * Time.deltaTime;
- }
- }
-
- private float GetPhysicsValue()
- {
- float result = fallingEffectValue * 0.3f + (1f - str.strength) + effects.damageValue;
- if (death.dead)
- {
- result = 1f;
- }
- return result;
- }
-}