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-rw-r--r--MoveRig.cs20
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diff --git a/MoveRig.cs b/MoveRig.cs
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+using UnityEngine;
+
+public class MoveRig : MonoBehaviour
+{
+ private Rigidbody rig;
+
+ public float force;
+
+ public Transform target;
+
+ private void Start()
+ {
+ rig = GetComponentInParent<Rigidbody>();
+ }
+
+ private void FixedUpdate()
+ {
+ rig.AddForceAtPosition(force * (target.position - base.transform.position), base.transform.position, ForceMode.Acceleration);
+ }
+}