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-rw-r--r--PlayerKnockback.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/PlayerKnockback.cs b/PlayerKnockback.cs
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index 0000000..89fffb8
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+++ b/PlayerKnockback.cs
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+using UnityEngine;
+
+public class PlayerKnockback : MonoBehaviour
+{
+ private RigidbodyHolder allRigs;
+
+ private StandingDataHandler standing;
+
+ private WeaponHandler weapons;
+
+ private void Start()
+ {
+ allRigs = GetComponent<RigidbodyHolder>();
+ standing = GetComponent<StandingDataHandler>();
+ weapons = GetComponent<WeaponHandler>();
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.K))
+ {
+ AddSeriousKnockback();
+ }
+ }
+
+ public void AddForce(Vector3 force, Rigidbody rig)
+ {
+ if (force.magnitude > 200f)
+ {
+ AddSeriousKnockback();
+ force *= 0.1f;
+ }
+ for (int i = 0; i < allRigs.GetAllRigs().Length; i++)
+ {
+ float num = 1f;
+ if (rig == allRigs.GetAllRigs()[i])
+ {
+ num *= 1f;
+ }
+ allRigs.GetAllRigs()[i].AddForce(force * num * 20f, ForceMode.Acceleration);
+ }
+ }
+
+ private void AddSeriousKnockback()
+ {
+ GetComponent<PlayerDeath>().Kill();
+ }
+
+ private void AddNormalKnockback()
+ {
+ }
+}