diff options
Diffstat (limited to 'UnityEngine.PostProcessing/MaterialFactory.cs')
-rw-r--r-- | UnityEngine.PostProcessing/MaterialFactory.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/UnityEngine.PostProcessing/MaterialFactory.cs b/UnityEngine.PostProcessing/MaterialFactory.cs new file mode 100644 index 0000000..dbbed34 --- /dev/null +++ b/UnityEngine.PostProcessing/MaterialFactory.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; + +namespace UnityEngine.PostProcessing; + +public sealed class MaterialFactory : IDisposable +{ + private Dictionary<string, Material> m_Materials; + + public MaterialFactory() + { + m_Materials = new Dictionary<string, Material>(); + } + + public Material Get(string shaderName) + { + if (!m_Materials.TryGetValue(shaderName, out var value)) + { + Shader shader = Shader.Find(shaderName); + if (shader == null) + { + throw new ArgumentException($"Shader not found ({shaderName})"); + } + Material material = new Material(shader); + material.name = string.Format("PostFX - {0}", shaderName.Substring(shaderName.LastIndexOf("/") + 1)); + material.hideFlags = HideFlags.DontSave; + value = material; + m_Materials.Add(shaderName, value); + } + return value; + } + + public void Dispose() + { + Dictionary<string, Material>.Enumerator enumerator = m_Materials.GetEnumerator(); + while (enumerator.MoveNext()) + { + Material value = enumerator.Current.Value; + GraphicsUtils.Destroy(value); + } + m_Materials.Clear(); + } +} |