diff options
Diffstat (limited to 'UnityEngine.PostProcessing/VignetteComponent.cs')
-rw-r--r-- | UnityEngine.PostProcessing/VignetteComponent.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/UnityEngine.PostProcessing/VignetteComponent.cs b/UnityEngine.PostProcessing/VignetteComponent.cs new file mode 100644 index 0000000..4b2f506 --- /dev/null +++ b/UnityEngine.PostProcessing/VignetteComponent.cs @@ -0,0 +1,38 @@ +namespace UnityEngine.PostProcessing; + +public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel> +{ + private static class Uniforms + { + internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color"); + + internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center"); + + internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings"); + + internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask"); + + internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity"); + } + + public override bool active => base.model.enabled && !context.interrupted; + + public override void Prepare(Material uberMaterial) + { + VignetteModel.Settings settings = base.model.settings; + uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color); + if (settings.mode == VignetteModel.Mode.Classic) + { + uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center); + uberMaterial.EnableKeyword("VIGNETTE_CLASSIC"); + float z = (1f - settings.roundness) * 6f + settings.roundness; + uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector4(settings.intensity * 3f, settings.smoothness * 5f, z, (!settings.rounded) ? 0f : 1f)); + } + else if (settings.mode == VignetteModel.Mode.Masked && settings.mask != null && settings.opacity > 0f) + { + uberMaterial.EnableKeyword("VIGNETTE_MASKED"); + uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask); + uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity); + } + } +} |