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path: root/UnitySA.Characters.FirstPerson/FPCtrl.cs
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-rw-r--r--UnitySA.Characters.FirstPerson/FPCtrl.cs202
1 files changed, 202 insertions, 0 deletions
diff --git a/UnitySA.Characters.FirstPerson/FPCtrl.cs b/UnitySA.Characters.FirstPerson/FPCtrl.cs
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index 0000000..51d2efb
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+++ b/UnitySA.Characters.FirstPerson/FPCtrl.cs
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+using UnityEngine;
+using UnitySA.Utility;
+
+namespace UnitySA.Characters.FirstPerson;
+
+[RequireComponent(typeof(CharacterController))]
+[RequireComponent(typeof(AudioSource))]
+public class FPCtrl : MonoBehaviour
+{
+ [SerializeField]
+ private bool m_IsWalking;
+
+ [SerializeField]
+ private float m_WalkSpeed;
+
+ [SerializeField]
+ private float m_RunSpeed;
+
+ [SerializeField]
+ [Range(0f, 1f)]
+ private float m_RunstepLenghten;
+
+ [SerializeField]
+ private float m_JumpSpeed;
+
+ [SerializeField]
+ private float m_StickToGroundForce;
+
+ [SerializeField]
+ private float m_GravityMultiplier;
+
+ [SerializeField]
+ private MLook m_MouseLook;
+
+ [SerializeField]
+ private bool m_UseFovKick;
+
+ [SerializeField]
+ private FOVZoom m_FovKick = new FOVZoom();
+
+ [SerializeField]
+ private bool m_UseHeadBob;
+
+ [SerializeField]
+ private CurveCtrlBob m_HeadBob = new CurveCtrlBob();
+
+ [SerializeField]
+ private LerpCtrlBob m_JumpBob = new LerpCtrlBob();
+
+ [SerializeField]
+ private float m_StepInterval;
+
+ private Camera m_Camera;
+
+ private bool m_Jump;
+
+ private float m_YRotation;
+
+ private Vector2 m_Input;
+
+ private Vector3 m_MoveDir = Vector3.zero;
+
+ private CharacterController m_CharacterController;
+
+ private CollisionFlags m_CollisionFlags;
+
+ private bool m_PreviouslyGrounded;
+
+ private Vector3 m_OriginalCameraPosition;
+
+ private float m_StepCycle;
+
+ private float m_NextStep;
+
+ private bool m_Jumping;
+
+ private void Start()
+ {
+ m_CharacterController = GetComponent<CharacterController>();
+ m_Camera = Camera.main;
+ m_OriginalCameraPosition = m_Camera.transform.localPosition;
+ m_FovKick.Setup(m_Camera);
+ m_HeadBob.Setup(m_Camera, m_StepInterval);
+ m_StepCycle = 0f;
+ m_NextStep = m_StepCycle / 2f;
+ m_Jumping = false;
+ m_MouseLook.Init(base.transform, m_Camera.transform);
+ }
+
+ private void Update()
+ {
+ RotateView();
+ if (!m_Jump)
+ {
+ m_Jump = Input.GetButtonDown("Jump");
+ }
+ if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
+ {
+ StartCoroutine(m_JumpBob.DoBobCycle());
+ m_MoveDir.y = 0f;
+ m_Jumping = false;
+ }
+ if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
+ {
+ m_MoveDir.y = 0f;
+ }
+ m_PreviouslyGrounded = m_CharacterController.isGrounded;
+ }
+
+ private void FixedUpdate()
+ {
+ GetInput(out var speed);
+ Vector3 vector = base.transform.forward * m_Input.y + base.transform.right * m_Input.x;
+ Physics.SphereCast(base.transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo, m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore);
+ vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized;
+ m_MoveDir.x = vector.x * speed;
+ m_MoveDir.z = vector.z * speed;
+ if (m_CharacterController.isGrounded)
+ {
+ m_MoveDir.y = 0f - m_StickToGroundForce;
+ if (m_Jump)
+ {
+ m_MoveDir.y = m_JumpSpeed;
+ m_Jump = false;
+ m_Jumping = true;
+ }
+ }
+ else
+ {
+ m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime;
+ }
+ m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime);
+ ProgressStepCycle(speed);
+ UpdateCameraPosition(speed);
+ m_MouseLook.UpdateCursorLock();
+ }
+
+ private void ProgressStepCycle(float speed)
+ {
+ if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f))
+ {
+ m_StepCycle += (m_CharacterController.velocity.magnitude + speed * ((!m_IsWalking) ? m_RunstepLenghten : 1f)) * Time.fixedDeltaTime;
+ }
+ if (m_StepCycle > m_NextStep)
+ {
+ m_NextStep = m_StepCycle + m_StepInterval;
+ }
+ }
+
+ private void UpdateCameraPosition(float speed)
+ {
+ if (m_UseHeadBob)
+ {
+ Vector3 localPosition;
+ if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded)
+ {
+ m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude + speed * ((!m_IsWalking) ? m_RunstepLenghten : 1f));
+ localPosition = m_Camera.transform.localPosition;
+ localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
+ }
+ else
+ {
+ localPosition = m_Camera.transform.localPosition;
+ localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
+ }
+ m_Camera.transform.localPosition = localPosition;
+ }
+ }
+
+ private void GetInput(out float speed)
+ {
+ float axis = Input.GetAxis("Horizontal");
+ float axis2 = Input.GetAxis("Vertical");
+ bool isWalking = m_IsWalking;
+ m_IsWalking = !Input.GetKey(KeyCode.LeftShift);
+ speed = ((!m_IsWalking) ? m_RunSpeed : m_WalkSpeed);
+ m_Input = new Vector2(axis, axis2);
+ if (m_Input.sqrMagnitude > 1f)
+ {
+ m_Input.Normalize();
+ }
+ if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f)
+ {
+ StopAllCoroutines();
+ StartCoroutine(m_IsWalking ? m_FovKick.FOVKickDown() : m_FovKick.FOVKickUp());
+ }
+ }
+
+ private void RotateView()
+ {
+ m_MouseLook.LookRotation(base.transform, m_Camera.transform);
+ }
+
+ private void OnControllerColliderHit(ControllerColliderHit hit)
+ {
+ Rigidbody attachedRigidbody = hit.collider.attachedRigidbody;
+ if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null) && !attachedRigidbody.isKinematic)
+ {
+ attachedRigidbody.AddForceAtPosition(m_CharacterController.velocity * 0.1f, hit.point, ForceMode.Impulse);
+ }
+ }
+}