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-rw-r--r--WeaponHandler.cs75
1 files changed, 0 insertions, 75 deletions
diff --git a/WeaponHandler.cs b/WeaponHandler.cs
deleted file mode 100644
index 7b3d80f..0000000
--- a/WeaponHandler.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-using UnityEngine;
-
-public class WeaponHandler : MonoBehaviour
-{
- [HideInInspector]
- public Gun leftGun;
-
- [HideInInspector]
- public Gun rightGun;
-
- [HideInInspector]
- public Transform gunADS;
-
- [HideInInspector]
- public float ADSFOV;
-
- public bool isDualWeilding;
-
- private void Start()
- {
- }
-
- private void Update()
- {
- }
-
- public void SetWeapon(Weapon w, bool mainHand)
- {
- }
-
- public void SetGun(Gun g, bool mainHand)
- {
- if (mainHand)
- {
- rightGun = g;
- gunADS = g.GetComponentInChildren<ADS>().transform;
- ADSFOV = g.ADSFOV;
- }
- else
- {
- leftGun = g;
- }
- if ((bool)leftGun && (bool)rightGun)
- {
- isDualWeilding = true;
- }
- }
-
- public void HoldAttack(bool shootWithRightGun, bool ADS)
- {
- if (shootWithRightGun)
- {
- if (rightGun.auto)
- {
- rightGun.Shoot(base.transform.root, ADS);
- }
- }
- else if (leftGun.auto)
- {
- leftGun.Shoot(base.transform.root, ADS);
- }
- }
-
- public void PressAttack(bool shootWithRightGun, bool ADS)
- {
- if (shootWithRightGun)
- {
- rightGun.Shoot(base.transform.root, ADS);
- }
- else
- {
- leftGun.Shoot(base.transform.root, ADS);
- }
- }
-}