diff options
Diffstat (limited to 'WeaponHandler.cs')
-rw-r--r-- | WeaponHandler.cs | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/WeaponHandler.cs b/WeaponHandler.cs deleted file mode 100644 index 7b3d80f..0000000 --- a/WeaponHandler.cs +++ /dev/null @@ -1,75 +0,0 @@ -using UnityEngine; - -public class WeaponHandler : MonoBehaviour -{ - [HideInInspector] - public Gun leftGun; - - [HideInInspector] - public Gun rightGun; - - [HideInInspector] - public Transform gunADS; - - [HideInInspector] - public float ADSFOV; - - public bool isDualWeilding; - - private void Start() - { - } - - private void Update() - { - } - - public void SetWeapon(Weapon w, bool mainHand) - { - } - - public void SetGun(Gun g, bool mainHand) - { - if (mainHand) - { - rightGun = g; - gunADS = g.GetComponentInChildren<ADS>().transform; - ADSFOV = g.ADSFOV; - } - else - { - leftGun = g; - } - if ((bool)leftGun && (bool)rightGun) - { - isDualWeilding = true; - } - } - - public void HoldAttack(bool shootWithRightGun, bool ADS) - { - if (shootWithRightGun) - { - if (rightGun.auto) - { - rightGun.Shoot(base.transform.root, ADS); - } - } - else if (leftGun.auto) - { - leftGun.Shoot(base.transform.root, ADS); - } - } - - public void PressAttack(bool shootWithRightGun, bool ADS) - { - if (shootWithRightGun) - { - rightGun.Shoot(base.transform.root, ADS); - } - else - { - leftGun.Shoot(base.transform.root, ADS); - } - } -} |