blob: 7b3d80f4c04ea7759af72f0f22c6997a7af47030 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
using UnityEngine;
public class WeaponHandler : MonoBehaviour
{
[HideInInspector]
public Gun leftGun;
[HideInInspector]
public Gun rightGun;
[HideInInspector]
public Transform gunADS;
[HideInInspector]
public float ADSFOV;
public bool isDualWeilding;
private void Start()
{
}
private void Update()
{
}
public void SetWeapon(Weapon w, bool mainHand)
{
}
public void SetGun(Gun g, bool mainHand)
{
if (mainHand)
{
rightGun = g;
gunADS = g.GetComponentInChildren<ADS>().transform;
ADSFOV = g.ADSFOV;
}
else
{
leftGun = g;
}
if ((bool)leftGun && (bool)rightGun)
{
isDualWeilding = true;
}
}
public void HoldAttack(bool shootWithRightGun, bool ADS)
{
if (shootWithRightGun)
{
if (rightGun.auto)
{
rightGun.Shoot(base.transform.root, ADS);
}
}
else if (leftGun.auto)
{
leftGun.Shoot(base.transform.root, ADS);
}
}
public void PressAttack(bool shootWithRightGun, bool ADS)
{
if (shootWithRightGun)
{
rightGun.Shoot(base.transform.root, ADS);
}
else
{
leftGun.Shoot(base.transform.root, ADS);
}
}
}
|