diff options
Diffstat (limited to '_ActiveRagdoll/Actions/PlayerDeath.cs')
-rw-r--r-- | _ActiveRagdoll/Actions/PlayerDeath.cs | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Actions/PlayerDeath.cs b/_ActiveRagdoll/Actions/PlayerDeath.cs new file mode 100644 index 0000000..637e713 --- /dev/null +++ b/_ActiveRagdoll/Actions/PlayerDeath.cs @@ -0,0 +1,126 @@ +using UnityEngine; + +//Player PlayerDeath ¶¯×÷-½ÇÉ«ËÀÍö +public class PlayerDeath : MonoBehaviour +{ + public bool dead; + + private bool isFrozen; + + public float muscleFunction = 1f; + + public bool terminalState; + + private DamageEffects damageEffects; + + private RagdollHandler ragdoll; + + private Transform hip; + + public float health = 100f; + + public ParticleSystem[] damageParticles; + + private HasControl hasControll; + + private Holding holding; + + private void Start() + { + damageEffects = GetComponent<DamageEffects>(); + ragdoll = GetComponent<RagdollHandler>(); + hip = GetComponentInChildren<Hip>().transform; + hasControll = GetComponent<HasControl>(); + holding = GetComponent<Holding>(); + } + + private void Update() + { + if (health < 100f) + { + health += Time.deltaTime * 10f; + health = Mathf.Clamp(health, -10f, 100f); + } + if (hip.transform.position.y < -10f) + { + Die(); + } + if (terminalState && muscleFunction > 0f) + { + muscleFunction -= Time.deltaTime * 1f; + } + if (muscleFunction < 0f && !isFrozen) + { + FreezeBody(); + } + } + + public void TakeDamage(Vector3 damage, Vector3 hitPoint, Rigidbody hitRig = null) + { + if (hasControll.hasControl) + { + damageEffects.TakeDamage(damage, hitPoint); + } + if (hitPoint != Vector3.zero) + { + for (int i = 0; i < damageParticles.Length; i++) + { + damageParticles[i].transform.rotation = Quaternion.LookRotation(damage); + damageParticles[i].transform.position = hitPoint; + damageParticles[i].Play(); + } + } + health -= damage.magnitude; + if (!(health <= 0f)) + { + return; + } + if ((bool)hitRig) + { + ConfigurableJoint component = hitRig.GetComponent<ConfigurableJoint>(); + if ((bool)component) + { + Object.Destroy(component); + } + } + Kill(); + } + + public void FreezeBody() + { + isFrozen = true; + Joint[] componentsInChildren = GetComponentsInChildren<Joint>(); + for (int i = 0; i < componentsInChildren.Length; i++) + { + ConfigurableJoint configurableJoint = (ConfigurableJoint)componentsInChildren[i]; + Rigidbody component = configurableJoint.GetComponent<Rigidbody>(); + JointDrive angularXDrive = configurableJoint.angularXDrive; + angularXDrive.positionSpring = 5f * component.mass; + angularXDrive.positionDamper = 1f * component.mass; + configurableJoint.angularXDrive = angularXDrive; + configurableJoint.angularYZDrive = angularXDrive; + configurableJoint.SetTargetRotationLocal(configurableJoint.transform.localRotation, configurableJoint.gameObject.GetComponent<StartRotation>().startRotationLocal); + } + } + + public void Die() + { + if (!dead) + { + holding.Drop(); + dead = true; + ragdoll.ragdollValue = 0f; + Collider[] componentsInChildren = GetComponentsInChildren<Collider>(); + foreach (Collider collider in componentsInChildren) + { + collider.material = null; + } + } + } + + public void Kill() + { + terminalState = true; + Die(); + } +} |