diff options
Diffstat (limited to '_ActiveRagdoll/Handlers/StandingDataHandler.cs')
-rw-r--r-- | _ActiveRagdoll/Handlers/StandingDataHandler.cs | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Handlers/StandingDataHandler.cs b/_ActiveRagdoll/Handlers/StandingDataHandler.cs new file mode 100644 index 0000000..a72ec09 --- /dev/null +++ b/_ActiveRagdoll/Handlers/StandingDataHandler.cs @@ -0,0 +1,69 @@ +using UnityEngine; + +public class StandingDataHandler : MonoBehaviour +{ + public Rigidbody mainRig; + + public float sinceGrounded; // ÀëµØÊ±¼ä + + public float sinceLanded; + + public bool isGrounded; + + public float distanceToGround = 1f; + + private bool hasRecievedTouchedGround; + + private MovementDataHandler moveMentData; + + private PlayerKnockback knockback; + + private WobbleShake wobbleShake; + + private void Start() + { + wobbleShake = GetComponentInChildren<WobbleShake>(); + knockback = GetComponent<PlayerKnockback>(); + } + + private void FixedUpdate() + { + sinceGrounded += Time.fixedDeltaTime; + sinceLanded += Time.fixedDeltaTime; + moveMentData = GetComponent<MovementDataHandler>(); + if ((double)sinceGrounded > 0.1) + { + isGrounded = false; + } + } + + private void LateUpdate() + { + hasRecievedTouchedGround = false; + } + + public void TouchGround(float distance, Vector3 normal) + { + if (sinceGrounded > 0.5f && (bool)wobbleShake) + { + wobbleShake.AddShake(-Vector3.up * 5f * Mathf.Pow(sinceGrounded, 1.5f), 0.8f); + } + if (sinceGrounded > 0.5f) + { + Land(sinceGrounded); + } + sinceGrounded = 0f; + isGrounded = true; + if (distance > distanceToGround || !hasRecievedTouchedGround) + { + distanceToGround = distance; + } + hasRecievedTouchedGround = true; + moveMentData.SetSlope(normal); + } + + private void Land(float landForce) + { + sinceLanded = 0f; + } +} |