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-rw-r--r--_ActiveRagdoll/Standing.cs57
1 files changed, 0 insertions, 57 deletions
diff --git a/_ActiveRagdoll/Standing.cs b/_ActiveRagdoll/Standing.cs
deleted file mode 100644
index 2af0e4b..0000000
--- a/_ActiveRagdoll/Standing.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using UnityEngine;
-
-//Player Standing 动作-站立
-public class Standing : MonoBehaviour
-{
- public RigidbodyMovment[] rigsToLift; //Head, Torso
-
- public AnimationCurve[] animationLiftCurves;
-
- private StandingDataHandler standingData;
-
- private AnimationHandler animationHandler;
-
- public float offset;
-
- private PlayerDeath death;
-
- private Strength str;
-
- private float muscleMultiplier = 1f;
-
- private float legAngleMultiplier;
-
- private MovementDataHandler moveData;
-
- private void Start()
- {
- death = GetComponent<PlayerDeath>();
- str = GetComponent<Strength>();
- standingData = GetComponent<StandingDataHandler>();
- moveData = GetComponent<MovementDataHandler>();
- animationHandler = GetComponent<AnimationHandler>();
- }
-
- private void FixedUpdate()
- {
- if (!death.dead)
- {
- muscleMultiplier = str.strength;
- if (standingData.isGrounded)
- {
- Stand(animationLiftCurves[animationHandler.animationState]);
- }
- }
- }
-
- private void Stand(AnimationCurve curve)
- {
- legAngleMultiplier = 1f;
- RigidbodyMovment[] array = rigsToLift;
- foreach (RigidbodyMovment rigidbodyMovment in array)
- {
- // 施加一个向上的力
- rigidbodyMovment.rig.AddForce(Vector3.up * muscleMultiplier * rigidbodyMovment.force * legAngleMultiplier * curve.Evaluate(standingData.distanceToGround + offset + moveData.slopeVelocityStrenght * -0.2f), ForceMode.Acceleration);
- }
- }
-}