diff options
Diffstat (limited to '_ActiveRagdoll/Standing.cs')
-rw-r--r-- | _ActiveRagdoll/Standing.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/_ActiveRagdoll/Standing.cs b/_ActiveRagdoll/Standing.cs deleted file mode 100644 index 2af0e4b..0000000 --- a/_ActiveRagdoll/Standing.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; - -//Player Standing 动作-站立 -public class Standing : MonoBehaviour -{ - public RigidbodyMovment[] rigsToLift; //Head, Torso - - public AnimationCurve[] animationLiftCurves; - - private StandingDataHandler standingData; - - private AnimationHandler animationHandler; - - public float offset; - - private PlayerDeath death; - - private Strength str; - - private float muscleMultiplier = 1f; - - private float legAngleMultiplier; - - private MovementDataHandler moveData; - - private void Start() - { - death = GetComponent<PlayerDeath>(); - str = GetComponent<Strength>(); - standingData = GetComponent<StandingDataHandler>(); - moveData = GetComponent<MovementDataHandler>(); - animationHandler = GetComponent<AnimationHandler>(); - } - - private void FixedUpdate() - { - if (!death.dead) - { - muscleMultiplier = str.strength; - if (standingData.isGrounded) - { - Stand(animationLiftCurves[animationHandler.animationState]); - } - } - } - - private void Stand(AnimationCurve curve) - { - legAngleMultiplier = 1f; - RigidbodyMovment[] array = rigsToLift; - foreach (RigidbodyMovment rigidbodyMovment in array) - { - // 施加一个向上的力 - rigidbodyMovment.rig.AddForce(Vector3.up * muscleMultiplier * rigidbodyMovment.force * legAngleMultiplier * curve.Evaluate(standingData.distanceToGround + offset + moveData.slopeVelocityStrenght * -0.2f), ForceMode.Acceleration); - } - } -} |