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-rw-r--r--_ActiveRagdoll/StayInPlace.cs50
1 files changed, 0 insertions, 50 deletions
diff --git a/_ActiveRagdoll/StayInPlace.cs b/_ActiveRagdoll/StayInPlace.cs
deleted file mode 100644
index d10ebba..0000000
--- a/_ActiveRagdoll/StayInPlace.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using UnityEngine;
-
-public class StayInPlace : MonoBehaviour
-{
- private InputHandler input;
-
- public Rigidbody rig;
-
- public float force;
-
- private Vector3 stopPosition;
-
- private bool isBroken;
-
- private PlayerDeath death;
-
- private Strength str;
-
- private float strength = 1f;
-
- private void Start()
- {
- str = GetComponent<Strength>();
- input = GetComponent<InputHandler>();
- death = GetComponent<PlayerDeath>();
- stopPosition = rig.position;
- }
-
- private void FixedUpdate()
- {
- if (death.dead)
- {
- return;
- }
- strength = str.strength;
- if (input.inputMovementDirection.magnitude > 0.1f)
- {
- stopPosition = rig.position + rig.velocity * 0.25f;
- isBroken = false;
- }
- else if (!isBroken)
- {
- if (Vector3.Distance(stopPosition, rig.position) > 1f)
- {
- isBroken = true;
- }
- rig.AddForce((stopPosition - rig.position) * force * strength, ForceMode.Acceleration);
- }
- }
-}